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Add Polaris Chord Support (#361)
## Link to GitHub Issue, if one exists n/a ## Description of change Adds support for Polaris Chord ## Testing Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully connects to server and is playable.
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#include "io.h"
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std::vector<Button> &games::pc::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("Polaris Chord");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Coin Mech",
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"Button 1",
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"Button 2",
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"Button 3",
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"Button 4",
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"Button 5",
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"Button 6",
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"Button 7",
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"Button 8",
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"Button 9",
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"Button 10",
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"Button 11",
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"Button 12",
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"Fader-L Left",
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"Fader-L Right",
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"Fader-R Left",
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"Fader-R Right",
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"Headphone"
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);
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}
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return buttons;
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}
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std::string games::pc::get_buttons_help() {
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return "";
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}
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std::vector<Analog> &games::pc::get_analogs() {
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static std::vector<Analog> analogs;
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if (analogs.empty()) {
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analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
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GameAPI::Analogs::sortAnalogs(
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&analogs,
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"Fader-L",
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"Fader-R"
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);
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}
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return analogs;
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}
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std::vector<Light> &games::pc::get_lights() {
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static std::vector<Light> lights;
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if (lights.empty()) {
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lights = GameAPI::Lights::getLights("Polaris Chord");
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GameAPI::Lights::sortLights(
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&lights,
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"IC Reader R",
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"IC Reader G",
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"IC Reader B"
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);
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}
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return lights;
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}
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