Add Polaris Chord Support (#361)

## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds support for Polaris Chord

## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
This commit is contained in:
oleg238948234
2025-09-16 09:08:17 +05:00
committed by GitHub
parent d530bfcd65
commit a9fc6ef1b2
15 changed files with 874 additions and 2 deletions
+25
View File
@@ -61,6 +61,7 @@
#include "games/ccj/trackball.h"
#include "games/qks/qks.h"
#include "games/mfg/mfg.h"
#include "games/pc/pc.h"
#include "games/museca/museca.h"
#include "hooks/avshook.h"
#include "hooks/audio/audio.h"
@@ -222,6 +223,7 @@ int main_implementation(int argc, char *argv[]) {
bool attach_ccj = false;
bool attach_qks = false;
bool attach_mfg = false;
bool attach_pc = false;
bool attach_museca = false;
bool show_cursor_if_no_touch = false;
@@ -623,6 +625,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::LoadMFGModule].value_bool()) {
attach_mfg = true;
}
if (options[launcher::Options::LoadPCModule].value_bool()) {
attach_pc = true;
}
if (options[launcher::Options::LoadMusecaModule].value_bool()) {
attach_museca = true;
}
@@ -1101,6 +1106,12 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::MFGNoIO].is_active()) {
games::mfg::MFG_NO_IO = options[launcher::Options::MFGNoIO].value_bool();
}
if (options[launcher::Options::PCArgs].is_active()) {
games::pc::PC_INJECT_ARGS = options[launcher::Options::PCArgs].value_text();
}
if (options[launcher::Options::PCNoIO].is_active()) {
games::pc::PC_NO_IO = options[launcher::Options::PCNoIO].value_bool();
}
if (options[launcher::Options::spice2x_EnableSMXStage].value_bool()) {
rawinput::ENABLE_SMX_STAGE = true;
}
@@ -1722,6 +1733,16 @@ int main_implementation(int argc, char *argv[]) {
break;
}
// Polaris Chord
if (check_dll("kamunity.dll") && fileutils::dir_exists("game/svm_Data")) {
avs::game::DLL_NAME = "kamunity.dll";
attach_io = true;
attach_pc = true;
launcher::signal::USE_VEH_WORKAROUND = true;
show_cursor_if_no_touch = true;
break;
}
// Busou Shinki: Armored Princess Battle Conductor
if (check_dll("kamunity.dll") && fileutils::file_exists("game/bsac_app.exe")) {
avs::game::DLL_NAME = "kamunity.dll";
@@ -1874,6 +1895,10 @@ int main_implementation(int argc, char *argv[]) {
avs::core::set_default_heap_size("kamunity.dll");
games.push_back(new games::mfg::MFGGame());
}
if (attach_pc) {
avs::core::HEAP_SIZE = 536870912; // 512MB
games.push_back(new games::pc::PCGame());
}
// apply user heap size, if defined
if (user_heap_size > 0) {
+27
View File
@@ -1072,6 +1072,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)",
},
{
// LoadPCModule
.title = "Force Load Polaris Chord",
.name = "pc",
.desc = "manually enable Polaris Chord module",
.type = OptionType::Bool,
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
// LoadMusecaModule
.title = "Force Load Museca",
@@ -1794,6 +1803,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)"
},
{
.title = "PC Arguments Override",
.name = "pcargs",
.desc = "Command line arguments passed to the game.",
.type = OptionType::Text,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
.title = "PC Disable IO Emulation",
.name = "pcnoio",
.desc = "Disables BI2X hooks for PC",
.type = OptionType::Bool,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)"
},
{
// spice2x_LightsOverallBrightness
.title = "Lights Brightness Adjustment",
+3
View File
@@ -118,6 +118,7 @@ namespace launcher {
LoadCCJModule,
LoadQKSModule,
LoadMFGModule,
LoadPCModule,
LoadMusecaModule,
PathToModules,
ScreenshotFolder,
@@ -202,6 +203,8 @@ namespace launcher {
MFGArgs,
MFGCabType,
MFGNoIO,
PCArgs,
PCNoIO,
spice2x_LightsOverallBrightness,
spice2x_WindowBorder,
spice2x_WindowSize,