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Add Polaris Chord Support (#361)
## Link to GitHub Issue, if one exists n/a ## Description of change Adds support for Polaris Chord ## Testing Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully connects to server and is playable.
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@@ -1072,6 +1072,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.game_name = "Mahjong Fight Girl",
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.category = "Game Options (Advanced)",
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},
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{
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// LoadPCModule
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.title = "Force Load Polaris Chord",
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.name = "pc",
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.desc = "manually enable Polaris Chord module",
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.type = OptionType::Bool,
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.game_name = "Polaris Chord",
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.category = "Game Options (Advanced)",
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},
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{
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// LoadMusecaModule
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.title = "Force Load Museca",
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@@ -1794,6 +1803,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.game_name = "Mahjong Fight Girl",
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.category = "Game Options (Advanced)"
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},
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{
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.title = "PC Arguments Override",
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.name = "pcargs",
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.desc = "Command line arguments passed to the game.",
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.type = OptionType::Text,
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.setting_name = "",
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.game_name = "Polaris Chord",
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.category = "Game Options (Advanced)",
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},
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{
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.title = "PC Disable IO Emulation",
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.name = "pcnoio",
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.desc = "Disables BI2X hooks for PC",
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.type = OptionType::Bool,
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.setting_name = "",
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.game_name = "Polaris Chord",
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.category = "Game Options (Advanced)"
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},
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{
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// spice2x_LightsOverallBrightness
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.title = "Lights Brightness Adjustment",
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