Multiple "scenes" for screen resize (#270)

## Link to GitHub Issue, if one exists
Fixes #263 

## Description of change
Add "scenes" to screen resize.

* UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`.
Clean up other UI bits.
* Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on.
* Detect hot key and trigger resizes.
* Add additional objects to screen_resize.json for saving and loading
the new scene settings.
* Existing screen resize data is backwards compatible (can be
loaded/saved to JSON), and is treated as `Scene 1`.
* Add API endpoint for `Resize`, allow toggling resize on/off, switching
active scene
* Add Python wrapper. Did not bother with the other wrappers (Dart, C++,
etc)...

## Compiling
🥇 

## Testing
Still testing, but seems to work fine for TDJ.
This commit is contained in:
bicarus-dev
2025-03-21 21:52:47 -07:00
committed by GitHub
parent e0dd371d61
commit b267ad09ac
15 changed files with 300 additions and 46 deletions
+2
View File
@@ -27,6 +27,7 @@
#include "modules/lights.h"
#include "modules/memory.h"
#include "modules/touch.h"
#include "modules/resize.h"
#include "request.h"
#include "response.h"
@@ -403,6 +404,7 @@ void Controller::init_state(api::ClientState *state) {
state->modules.push_back(new modules::Lights());
state->modules.push_back(new modules::Memory());
state->modules.push_back(new modules::Touch());
state->modules.push_back(new modules::Resize());
}
void Controller::free_state(api::ClientState *state) {