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Multiple "scenes" for screen resize (#270)
## Link to GitHub Issue, if one exists Fixes #263 ## Description of change Add "scenes" to screen resize. * UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`. Clean up other UI bits. * Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on. * Detect hot key and trigger resizes. * Add additional objects to screen_resize.json for saving and loading the new scene settings. * Existing screen resize data is backwards compatible (can be loaded/saved to JSON), and is treated as `Scene 1`. * Add API endpoint for `Resize`, allow toggling resize on/off, switching active scene * Add Python wrapper. Did not bother with the other wrappers (Dart, C++, etc)... ## Compiling 🥇 ## Testing Still testing, but seems to work fine for TDJ.
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@@ -27,6 +27,7 @@
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#include "modules/lights.h"
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#include "modules/memory.h"
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#include "modules/touch.h"
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#include "modules/resize.h"
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#include "request.h"
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#include "response.h"
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@@ -403,6 +404,7 @@ void Controller::init_state(api::ClientState *state) {
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state->modules.push_back(new modules::Lights());
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state->modules.push_back(new modules::Memory());
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state->modules.push_back(new modules::Touch());
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state->modules.push_back(new modules::Resize());
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}
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void Controller::free_state(api::ClientState *state) {
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