Multiple "scenes" for screen resize (#270)

## Link to GitHub Issue, if one exists
Fixes #263 

## Description of change
Add "scenes" to screen resize.

* UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`.
Clean up other UI bits.
* Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on.
* Detect hot key and trigger resizes.
* Add additional objects to screen_resize.json for saving and loading
the new scene settings.
* Existing screen resize data is backwards compatible (can be
loaded/saved to JSON), and is treated as `Scene 1`.
* Add API endpoint for `Resize`, allow toggling resize on/off, switching
active scene
* Add Python wrapper. Did not bother with the other wrappers (Dart, C++,
etc)...

## Compiling
🥇 

## Testing
Still testing, but seems to work fine for TDJ.
This commit is contained in:
bicarus-dev
2025-03-21 21:52:47 -07:00
committed by GitHub
parent e0dd371d61
commit b267ad09ac
15 changed files with 300 additions and 46 deletions
+83 -19
View File
@@ -17,6 +17,10 @@ namespace overlay::windows {
this->init_pos = ImVec2(10, 10);
this->toggle_button = games::OverlayButtons::ToggleScreenResize;
this->toggle_screen_resize = games::OverlayButtons::ScreenResize;
this->toggle_scene[0] = games::OverlayButtons::ScreenResizeScene1;
this->toggle_scene[1] = games::OverlayButtons::ScreenResizeScene2;
this->toggle_scene[2] = games::OverlayButtons::ScreenResizeScene3;
this->toggle_scene[3] = games::OverlayButtons::ScreenResizeScene4;
}
ScreenResize::~ScreenResize() {
@@ -42,13 +46,17 @@ namespace overlay::windows {
void ScreenResize::reset_vars_to_default() {
cfg::SCREENRESIZE->enable_screen_resize = false;
cfg::SCREENRESIZE->screen_resize_current_scene = 0;
cfg::SCREENRESIZE->enable_linear_filter = true;
cfg::SCREENRESIZE->keep_aspect_ratio = true;
cfg::SCREENRESIZE->centered = true;
cfg::SCREENRESIZE->offset_x = 0;
cfg::SCREENRESIZE->offset_y = 0;
cfg::SCREENRESIZE->scale_x = 1.f;
cfg::SCREENRESIZE->scale_y = 1.f;
for (size_t i = 0; i < std::size(cfg::SCREENRESIZE->scene_settings); i++) {
auto& scene = cfg::SCREENRESIZE->scene_settings[i];
scene.keep_aspect_ratio = true;
scene.centered = true;
scene.offset_x = 0;
scene.offset_y = 0;
scene.scale_x = 1.f;
scene.scale_y = 1.f;
}
cfg::SCREENRESIZE->enable_window_resize = false;
cfg::SCREENRESIZE->window_always_on_top = false;
@@ -88,28 +96,51 @@ namespace overlay::windows {
void ScreenResize::build_fullscreen_config() {
// enable checkbox
ImGui::TextWrapped("Hint: bind a key to Screen Resize for quickly toggling this on/off.");
ImGui::Checkbox("Enable", &cfg::SCREENRESIZE->enable_screen_resize);
ImGui::SameLine();
ImGui::HelpMarker("Hint: bind a key to Screen Resize for a quick toggle.");
ImGui::BeginDisabled(!cfg::SCREENRESIZE->enable_screen_resize);
ImGui::Checkbox("Linear Filter", &cfg::SCREENRESIZE->enable_linear_filter);
if (ImGui::RadioButton("Scene 1", cfg::SCREENRESIZE->screen_resize_current_scene == 0)) {
cfg::SCREENRESIZE->screen_resize_current_scene = 0;
}
ImGui::SameLine();
if (ImGui::RadioButton("Scene 2", cfg::SCREENRESIZE->screen_resize_current_scene == 1)) {
cfg::SCREENRESIZE->screen_resize_current_scene = 1;
}
ImGui::SameLine();
if (ImGui::RadioButton("Scene 3", cfg::SCREENRESIZE->screen_resize_current_scene == 2)) {
cfg::SCREENRESIZE->screen_resize_current_scene = 2;
}
ImGui::SameLine();
if (ImGui::RadioButton("Scene 4", cfg::SCREENRESIZE->screen_resize_current_scene == 3)) {
cfg::SCREENRESIZE->screen_resize_current_scene = 3;
}
ImGui::SameLine();
ImGui::HelpMarker(
"Hint: bind a key to Screen Resize 1/2/3/4 for quick scene switching. "
"Scene 1 is the default scene activated when starting the game.");
auto& scene = cfg::SCREENRESIZE->scene_settings[cfg::SCREENRESIZE->screen_resize_current_scene];
// general settings
ImGui::Checkbox("Linear Filter", &cfg::SCREENRESIZE->enable_linear_filter);
ImGui::Checkbox("Centered", &cfg::SCREENRESIZE->centered);
if (!cfg::SCREENRESIZE->centered) {
ImGui::InputInt("X Offset", &cfg::SCREENRESIZE->offset_x);
ImGui::InputInt("Y Offset", &cfg::SCREENRESIZE->offset_y);
ImGui::Checkbox("Centered", &scene.centered);
if (!scene.centered) {
ImGui::InputInt("X Offset", &scene.offset_x);
ImGui::InputInt("Y Offset", &scene.offset_y);
}
// aspect ratio
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->keep_aspect_ratio);
if (cfg::SCREENRESIZE->keep_aspect_ratio) {
if (ImGui::SliderFloat("Scale", &cfg::SCREENRESIZE->scale_x, 0.65f, 2.0f)) {
cfg::SCREENRESIZE->scale_y = cfg::SCREENRESIZE->scale_x;
ImGui::Checkbox("Keep Aspect Ratio", &scene.keep_aspect_ratio);
if (scene.keep_aspect_ratio) {
if (ImGui::SliderFloat("Scale", &scene.scale_x, 0.65f, 2.0f)) {
scene.scale_y = scene.scale_x;
}
} else {
ImGui::SliderFloat("Width Scale", &cfg::SCREENRESIZE->scale_x, 0.65f, 2.0f);
ImGui::SliderFloat("Height Scale", &cfg::SCREENRESIZE->scale_y, 0.65f, 2.0f);
ImGui::SliderFloat("Width Scale", &scene.scale_x, 0.65f, 2.0f);
ImGui::SliderFloat("Height Scale", &scene.scale_y, 0.65f, 2.0f);
}
ImGui::EndDisabled();
@@ -217,8 +248,10 @@ namespace overlay::windows {
void ScreenResize::update() {
Window::update();
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
// toggle
if (this->toggle_screen_resize != ~0u) {
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
bool toggle_screen_resize_new = overlay_buttons
&& this->overlay->hotkeys_triggered()
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(this->toggle_screen_resize));
@@ -228,5 +261,36 @@ namespace overlay::windows {
}
this->toggle_screen_resize_state = toggle_screen_resize_new;
}
// scene switch
auto toggle_scene_state_new = ~0u;
for (size_t i = 0; i < std::size(this->toggle_scene); i++) {
if (this->toggle_scene[i] == ~0u) {
continue;
}
bool scene_switched = overlay_buttons
&& this->overlay->hotkeys_triggered()
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(this->toggle_scene[i]));
if (scene_switched) {
toggle_scene_state_new = (uint32_t)i;
}
// only detect rising edges of key presses
if (scene_switched && (this->toggle_scene_state != i)) {
if (cfg::SCREENRESIZE->screen_resize_current_scene == (int8_t)i &&
cfg::SCREENRESIZE->enable_screen_resize) {
// this scene is already active, turn scaling off
cfg::SCREENRESIZE->enable_screen_resize = false;
} else {
// switch to scene
cfg::SCREENRESIZE->enable_screen_resize = true;
cfg::SCREENRESIZE->screen_resize_current_scene = i;
}
break;
}
}
// remember if a key was pressed (or nothing pressed) this frame
this->toggle_scene_state = toggle_scene_state_new;
}
}
@@ -16,6 +16,9 @@ namespace overlay::windows {
size_t toggle_screen_resize = ~0u;
bool toggle_screen_resize_state = false;
size_t toggle_scene[4] = { ~0u, ~0u, ~0u, ~0u };
uint32_t toggle_scene_state = ~0u;
void build_fullscreen_config();
void build_windowed_config();
void build_footer();