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popn: hook DisplayConfigGetDeviceInfo to allow for any GPU port to be used for monitor, get past I/O check (#622)
## Link to GitHub Issue or related Pull Request, if one exists #618 ## Description of change The game expects the main display to be *not* HDMI, and at port 2. Hooking DisplayConfigGetDeviceInfo allows us to boot the game on any monitor. Add basic I/O hook. It gets stuck in `USB I/O Checking...` for a couple minutes but it'll eventually skip and boot to title screen. ## Testing ugh.
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@@ -263,7 +263,6 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
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if (SUCCEEDED(hr) && !sub_swapchain) {
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sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
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sub_swapchain->should_run_hooks = false;
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log_info("graphics::d3d9", "created additional swap chain");
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} else if (FAILED(hr) && !fake_sub_swapchain) {
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log_warning("graphics::d3d9",
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"failed to create sub swap chain, hr={}, using fake swap chain",
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