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popn: hook DisplayConfigGetDeviceInfo to allow for any GPU port to be used for monitor, get past I/O check (#622)
## Link to GitHub Issue or related Pull Request, if one exists #618 ## Description of change The game expects the main display to be *not* HDMI, and at port 2. Hooking DisplayConfigGetDeviceInfo allows us to boot the game on any monitor. Add basic I/O hook. It gets stuck in `USB I/O Checking...` for a couple minutes but it'll eventually skip and boot to title screen. ## Testing ugh.
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@@ -4540,9 +4540,11 @@ namespace overlay::windows {
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for (const auto &monitor : monitors) {
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const bool is_selected = option.value == monitor.display_name;
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auto friendly = wchar_to_u8(monitor.friendly_name.c_str());
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if (ImGui::Selectable(
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fmt::format("{} ({})", monitor.display_name, friendly).c_str(),
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is_selected)) {
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auto str = fmt::format("{} ({})", monitor.display_name, friendly);
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if (monitor.is_primary) {
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str += " [Primary]";
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}
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if (ImGui::Selectable(str.c_str(), is_selected)) {
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option.value = monitor.display_name;
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}
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}
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