mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
Add controller presets management (#581)
## Link to GitHub Issue or related Pull Request, if one exists Implements #579. ## Description of change ### Controller Presets Add a new "Presets" tab to spicecfg that allows users to save, load, and manage controller binding presets. #### Save Presets - Capture all current button, analog, and light bindings as a preset - "Assign Labels" dialog prompts the user to name each source device (e.g. "Player 1", "Player 2") before saving - Device IDs are replaced with these labels, making presets portable across different machines - Presets are stored in `%APPDATA%/spice2x/spicetools_presets.xml` #### Load / Apply Presets - Preset list shows name, type (Built-in / User), and binding counts - Apply dialog maps each preset source label to a connected device or keyboard - Bindings are applied per-source, supporting multi-device setups (e.g. two PHOENIXWAN controllers) #### Edit / Delete Presets - Rename source labels in saved presets (propagates to all bindings) - Delete user presets #### Built-in Presets - PHOENIXWAN preset for Beatmania IIDX: P1/P2 buttons (1-7, Start, EFFECT, VEFX), turntable analogs, and button lights ## Testing * [x] Open spicecfg, go to Buttons tab, verify Presets section loads * [x] Verify PHOENIXWAN builtin preset appears for Beatmania IIDX * [x] Save a new preset: confirm "Assign Labels" dialog appears with device descriptions as defaults * [x] Apply a preset: confirm source column shows labels, popup does not shrink * [x] Edit labels on a saved preset: confirm rename propagates to all bindings * [x] Hover over a device source tooltip: confirm vKey shows as number
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<templates>
|
||||
|
||||
<!-- PHOENIXWAN controller preset for Beatmania IIDX
|
||||
|
||||
Button indices 0-6: keys 1-7
|
||||
Button indices 8-11: E1 (Start for Deluxe Model Style), E2 (Effect), E3 (VEFX), E4 (P1 Start for Lightning Model Style)
|
||||
|
||||
P1 Side P2 Side
|
||||
8 9 10 11 8 9 10 11
|
||||
2 4 6 2 4 6
|
||||
TT 1 3 5 7 1 3 5 7 TT -->
|
||||
<template name="DJ DAO PHOENIXWAN" game="Beatmania IIDX">
|
||||
<buttons>
|
||||
<button name="P1 1" vkey="0" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 2" vkey="1" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 3" vkey="2" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 4" vkey="3" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 5" vkey="4" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 6" vkey="5" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 7" vkey="6" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 1" vkey="0" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 2" vkey="1" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 3" vkey="2" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 4" vkey="3" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 5" vkey="4" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 6" vkey="5" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 7" vkey="6" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<!-- P1 Start: E1 primary (index 8), E4 alternative (index 11) -->
|
||||
<button name="P1 Start" vkey="8" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 Start" vkey="11" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<!-- P2 Start: E1 primary (index 8), E4 alternative (index 11) -->
|
||||
<button name="P2 Start" vkey="8" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 Start" vkey="11" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<!-- EFFECT: E2 (index 9), primary P2 side, alternative P1 side -->
|
||||
<button name="EFFECT" vkey="9" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="EFFECT" vkey="9" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<!-- VEFX: E3 (index 10), primary P2 side, alternative P1 side -->
|
||||
<button name="VEFX" vkey="10" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
</buttons>
|
||||
<analogs>
|
||||
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="P1 1" devid="Player 1" index="0"/>
|
||||
<light name="P1 2" devid="Player 1" index="1"/>
|
||||
<light name="P1 3" devid="Player 1" index="2"/>
|
||||
<light name="P1 4" devid="Player 1" index="3"/>
|
||||
<light name="P1 5" devid="Player 1" index="4"/>
|
||||
<light name="P1 6" devid="Player 1" index="5"/>
|
||||
<light name="P1 7" devid="Player 1" index="6"/>
|
||||
<light name="P2 1" devid="Player 2" index="0"/>
|
||||
<light name="P2 2" devid="Player 2" index="1"/>
|
||||
<light name="P2 3" devid="Player 2" index="2"/>
|
||||
<light name="P2 4" devid="Player 2" index="3"/>
|
||||
<light name="P2 5" devid="Player 2" index="4"/>
|
||||
<light name="P2 6" devid="Player 2" index="5"/>
|
||||
<light name="P2 7" devid="Player 2" index="6"/>
|
||||
<!-- Start buttons bind both E1 (index 8) and E4 (index 11), but lights use
|
||||
Lightning Model style only (one per side) to avoid both lighting up at once -->
|
||||
<light name="P1 Start" devid="Player 1" index="10"/>
|
||||
<light name="P2 Start" devid="Player 2" index="7"/>
|
||||
<light name="VEFX" devid="Player 1" index="8"/>
|
||||
<light name="VEFX" devid="Player 2" index="8"/>
|
||||
<light name="Effect" devid="Player 1" index="9"/>
|
||||
<light name="Effect" devid="Player 2" index="9"/>
|
||||
</lights>
|
||||
</template>
|
||||
|
||||
</templates>
|
||||
Reference in New Issue
Block a user