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overlay: implement dx11 backend (#707)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #134 ## Description of change Add ImGui DX11 backend implementation, and integrate into the spice overlay. The tricky part is that some of the Unity games: 1. Launch multiple windows, and 2. Can be resized (even full screen games launch at a certain resolution and then expand to fit desktop resolution) 3. lazy load DX11 DLLs This PR also adds screenshot functionality, but screen resize is not implemented. ## Testing Seems to be working for most games. Need to do final tests for: - [x] CCJ (attract movie plays as well) - [x] Busou Shinki (title movie plays) - [x] MFG - [x] QuizKnock - [x] Polaris Chord - [x] check dx9 for regression
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@@ -235,6 +235,13 @@ add_compile_definitions(
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_WIN32_IE=0x0400
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)
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# SPICE_XP: set by build_all.sh for the WinXP-compat toolchains. Gates out
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# the DX11 overlay backend (WinXP lacks D3DCOMPILER_47.dll).
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option(SPICE_XP "Build for the WinXP-compat toolchain" OFF)
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if(SPICE_XP)
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add_compile_definitions(SPICE_XP=1)
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endif()
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# acioemu log
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#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
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@@ -517,6 +524,11 @@ set(SOURCE_FILES ${SOURCE_FILES}
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hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
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hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
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hooks/graphics/backends/d3d9/d3d9_texture.cpp
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hooks/graphics/backends/d3d11/d3d11_backend.cpp
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hooks/graphics/backends/d3d11/d3d11_swapchain.cpp
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hooks/graphics/backends/d3d11/d3d11_factory.cpp
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hooks/graphics/backends/d3d11/d3d11_vtable_capture.cpp
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hooks/graphics/backends/d3d11/d3d11_screenshot.cpp
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hooks/input/dinput8/fake_backend.cpp
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hooks/input/dinput8/fake_device.cpp
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hooks/input/dinput8/hook.cpp
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@@ -714,6 +726,10 @@ target_link_libraries(spicetools_spice64 PUBLIC winscard)
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set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
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set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
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target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
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if(NOT SPICE_XP)
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target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi d3dcompiler)
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target_compile_definitions(spicetools_spice64 PRIVATE SPICE_D3D11=1)
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endif()
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IF(NOT MSVC)
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set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
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@@ -733,6 +749,9 @@ set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
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set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
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target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
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target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
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# spice64_linux is never built under the WinXP toolchain, so dx11 is always on.
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target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi d3dcompiler)
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target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE_D3D11=1)
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IF(NOT MSVC)
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set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
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