overlay: implement dx11 backend (#707)

## Link to GitHub Issue or related Pull Request, if one exists
Fixes #134 

## Description of change
Add ImGui DX11 backend implementation, and integrate into the spice
overlay.

The tricky part is that some of the Unity games:

1. Launch multiple windows, and
2. Can be resized (even full screen games launch at a certain resolution
and then expand to fit desktop resolution)
3. lazy load DX11 DLLs

This PR also adds screenshot functionality, but screen resize is not
implemented.

## Testing

Seems to be working for most games. Need to do final tests for:

- [x] CCJ (attract movie plays as well)
- [x] Busou Shinki (title movie plays)
- [x] MFG
- [x] QuizKnock
- [x] Polaris Chord
- [x] check dx9 for regression
This commit is contained in:
bicarus
2026-05-29 00:47:28 -07:00
committed by GitHub
parent a977cba772
commit b3d8d0aea9
18 changed files with 2044 additions and 4 deletions
+7
View File
@@ -21,5 +21,12 @@ set(IMGUI_SOURCES
misc/cpp/imgui_stdlib.cpp
)
# spice2x: DX11 backend is only built for non-XP toolchains. WinXP lacks
# D3DCOMPILER_47.dll, and including this TU would pull in D3DCompile imports.
if(NOT SPICE_XP)
list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
endif()
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})