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overlay: implement dx11 backend (#707)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #134 ## Description of change Add ImGui DX11 backend implementation, and integrate into the spice overlay. The tricky part is that some of the Unity games: 1. Launch multiple windows, and 2. Can be resized (even full screen games launch at a certain resolution and then expand to fit desktop resolution) 3. lazy load DX11 DLLs This PR also adds screenshot functionality, but screen resize is not implemented. ## Testing Seems to be working for most games. Need to do final tests for: - [x] CCJ (attract movie plays as well) - [x] Busou Shinki (title movie plays) - [x] MFG - [x] QuizKnock - [x] Polaris Chord - [x] check dx9 for regression
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#pragma once
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#include "overlay/overlay.h"
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void graphics_d3d11_init();
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void graphics_d3d11_shutdown();
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#ifdef SPICE_D3D11
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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struct ID3D11RenderTargetView;
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struct IDXGISwapChain;
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namespace overlay::d3d11 {
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void render(ID3D11Device *device,
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ID3D11DeviceContext *context,
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IDXGISwapChain *swapchain,
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ID3D11RenderTargetView **rtv);
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}
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#endif
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