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Fix broken UI in windowed mode for Polaris Chord (#372)
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@@ -21,6 +21,8 @@ namespace games::pc {
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static std::wstring portName = L"COM1";
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static decltype(RegisterRawInputDevices) *RegisterRawInputDevices_orig = nullptr;
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static decltype(EnumDisplaySettingsW) *EnumDisplaySettingsW_orig = nullptr;
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static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
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static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
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@@ -38,6 +40,27 @@ namespace games::pc {
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return FALSE;
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}
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static BOOL WINAPI EnumDisplaySettingsW_hook(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode) {
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auto result = EnumDisplaySettingsW_orig(lpszDeviceName, iModeNum, lpDevMode);
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// https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Screen-currentResolution.html
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// "If the player is running in windowed mode, this returns the current dimensions of the game window in pixels and the display refresh rate."
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// Override it to 1920x1080 to avoid broken UI under Windowed mode
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if (result && iModeNum == ENUM_CURRENT_SETTINGS) {
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// Actually make it returns size of the game window, Can I?
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lpDevMode->dmPelsWidth = 1920;
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lpDevMode->dmPelsHeight = 1080;
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}
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return result;
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}
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LONG WINAPI QueryDisplayConfig_hook(UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*) {
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// make unity fallback to EnumDisplaySettingsW as I don't
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// want to deal with this api which is way more complex
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return ERROR_NOT_SUPPORTED;
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}
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void PCGame::attach() {
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Game::attach();
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@@ -63,7 +86,10 @@ namespace games::pc {
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const auto user32Dll = "user32.dll";
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detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
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RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
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detour::trampoline_try(user32Dll, "QueryDisplayConfig",
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QueryDisplayConfig_hook, &QueryDisplayConfig_orig);
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detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
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EnumDisplaySettingsW_hook, &EnumDisplaySettingsW_orig);
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if (GRAPHICS_SHOW_CURSOR) {
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unity_utils::force_show_cursor(true);
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