Fix broken UI in windowed mode for Polaris Chord (#372)

This commit is contained in:
GEEKiDoS
2025-09-19 00:44:23 +08:00
committed by GitHub
parent 4d658bf273
commit b462c838f6
4 changed files with 46 additions and 5 deletions
+5
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@@ -19,3 +19,8 @@ dist/*
external/cv2pdb/*
.ccache/*
# Visual Studio
.vs
out
CMakeSettings.json
+27 -1
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@@ -21,6 +21,8 @@ namespace games::pc {
static std::wstring portName = L"COM1";
static decltype(RegisterRawInputDevices) *RegisterRawInputDevices_orig = nullptr;
static decltype(EnumDisplaySettingsW) *EnumDisplaySettingsW_orig = nullptr;
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
@@ -38,6 +40,27 @@ namespace games::pc {
return FALSE;
}
static BOOL WINAPI EnumDisplaySettingsW_hook(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode) {
auto result = EnumDisplaySettingsW_orig(lpszDeviceName, iModeNum, lpDevMode);
// https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Screen-currentResolution.html
// "If the player is running in windowed mode, this returns the current dimensions of the game window in pixels and the display refresh rate."
// Override it to 1920x1080 to avoid broken UI under Windowed mode
if (result && iModeNum == ENUM_CURRENT_SETTINGS) {
// Actually make it returns size of the game window, Can I?
lpDevMode->dmPelsWidth = 1920;
lpDevMode->dmPelsHeight = 1080;
}
return result;
}
LONG WINAPI QueryDisplayConfig_hook(UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*) {
// make unity fallback to EnumDisplaySettingsW as I don't
// want to deal with this api which is way more complex
return ERROR_NOT_SUPPORTED;
}
void PCGame::attach() {
Game::attach();
@@ -63,7 +86,10 @@ namespace games::pc {
const auto user32Dll = "user32.dll";
detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
detour::trampoline_try(user32Dll, "QueryDisplayConfig",
QueryDisplayConfig_hook, &QueryDisplayConfig_orig);
detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
EnumDisplaySettingsW_hook, &EnumDisplaySettingsW_orig);
if (GRAPHICS_SHOW_CURSOR) {
unity_utils::force_show_cursor(true);
+12 -2
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@@ -230,7 +230,13 @@ namespace overlay::windows {
auto const register_fn = reinterpret_cast<decltype(&LdrRegisterDllNotification)>
(GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
auto callback = [] CALLBACK (ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
auto callback =
#ifdef _MSC_VER
static_cast<PLDR_DLL_NOTIFICATION_FUNCTION>([]
#else
[] CALLBACK
#endif
(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
if (reason == LDR_DLL_NOTIFICATION_REASON_LOADED) {
auto const dll = strtolower(std::filesystem::path({
data->Loaded.FullDllName->Buffer,
@@ -241,7 +247,11 @@ namespace overlay::windows {
static_cast<PatchManager*>(ctx)->reload_local_patches(true);
}
}
};
}
#ifdef _MSC_VER
)
#endif
;
if (register_fn && NT_SUCCESS(register_fn(0, callback, this, &ldr_notify_cookie))) {
log_info("patchmanager", "registered for DLL load notifications");
+1 -1
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@@ -77,7 +77,7 @@ std::string peb::entry_name(const LDR_DATA_TABLE_ENTRY* entry) {
}
const PEB* peb::peb_get() {
#ifdef SPICE64
#ifdef _WIN64
return reinterpret_cast<const PEB *>(__readgsqword(0x60));
#else
return reinterpret_cast<const PEB *>(__readfsdword(0x30));