diff --git a/src/spice2x/overlay/windows/light_match_map.h b/src/spice2x/overlay/windows/light_match_map.h index fd880a5..1e2b112 100644 --- a/src/spice2x/overlay/windows/light_match_map.h +++ b/src/spice2x/overlay/windows/light_match_map.h @@ -74,6 +74,23 @@ namespace overlay::windows { {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_27", "", "", true, "Key 27", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_28", "", "", true, "Key 28", ""}, + // icedragon.io snek board, ddr mode + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "neon", "", "", false, "Neon", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p1 upper", "", "", false, "P1 Halogen Upper", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p1 lower", "", "", false, "P1 Halogen Lower", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p2 upper", "", "", false, "P2 Halogen Upper", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p2 lower", "", "", false, "P2 Halogen Lower", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 buttons", "", "", false, "P1 Button", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 buttons", "", "", false, "P2 Button", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 up", "", "", false, "P1 Foot Up", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 down", "", "", false, "P1 Foot Down", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 left", "", "", false, "P1 Foot Left", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 right", "", "", false, "P1 Foot Right", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 up", "", "", false, "P2 Foot Up", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 down", "", "", false, "P2 Foot Down", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 left", "", "", false, "P2 Foot Left", ""}, + {"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 right", "", "", false, "P2 Foot Right", ""}, + }; static const int LIGHT_MATCH_MAP_COUNT =