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gitadora: (arena model) prevent the small subscreen from being closed (#487)
## Link to GitHub Issue, if one exists #477 ## Description of change Ensure the small subscreen can't be resized or closed by accident.
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@@ -11,6 +11,7 @@
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#include "cfg/icon.h"
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#include "cfg/screen_resize.h"
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#include "games/ddr/ddr.h"
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#include "games/gitadora/gitadora.h"
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#include "games/iidx/iidx.h"
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#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
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#include "launcher/shutdown.h"
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@@ -33,6 +34,7 @@ struct CaptureData {
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HWND TDJ_SUBSCREEN_WINDOW = nullptr;
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HWND SDVX_SUBSCREEN_WINDOW = nullptr;
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HWND GFDM_SUBSCREEN_WINDOW = nullptr;
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// icon
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static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
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@@ -369,12 +371,17 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
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bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
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bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
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bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
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// TDJ windowed mode with subscreen: hide maximize button
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if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window) {
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if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window) {
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dwStyle &= ~(WS_MAXIMIZEBOX);
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}
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if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
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// mouse clicks become misaligned when resized
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if (is_gfdm_sub_window) {
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dwStyle &= ~(WS_SIZEBOX);
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}
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if ((is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
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dwStyle &= ~(WS_OVERLAPPEDWINDOW);
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}
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@@ -417,6 +424,11 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
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graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
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}
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if (is_gfdm_sub_window) {
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GFDM_SUBSCREEN_WINDOW = result;
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graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
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}
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disable_touch_indicators(result);
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return result;
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}
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@@ -60,6 +60,7 @@ extern bool GRAPHICS_WSUB_BORDERLESS;
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extern bool GRAPHICS_WSUB_ALWAYS_ON_TOP;
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extern HWND TDJ_SUBSCREEN_WINDOW;
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extern HWND SDVX_SUBSCREEN_WINDOW;
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extern HWND GFDM_SUBSCREEN_WINDOW;
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extern bool SUBSCREEN_FORCE_REDRAW;
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