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touch: restore wintouchemu, fall back to it when native touch hooks fail (#834)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #833 ## Description of change Last couple PRs - such as #820 #827 #828 - made the native touch hook & touch injection using `InjectTouchInput` the default path, since it performs much more reliably with both real touch screens and mouse (or any other synthetic source). However, user has reported that WINE lacks `InjectTouchInput` which means this won't work. As a fix, revive the old wintouchemu code. Native touch is still the default, but under following circumstances: 1. if `-touchemuforce` is set, or 2. if any of the required Windows touch APIs are unavailable then we fail over from native touch to wintouchemu code. For Linux, condition #2 would be hit during init, and gracefully switch over. Caveat: the poke code for IIDX and Nost will continue to require native touch, I do not want to maintain two paths for this. This means that iidx poke will stop working on Linux, unfortunately. ## Testing Tested on Windows with `-touchemuforce` set. This is mostly reverting Linux code path back to where we were last release, so this should just work with wine.
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@@ -38,10 +38,10 @@
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#include "games/gitadora/gitadora.h"
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#include "games/hpm/hpm.h"
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#include "games/iidx/iidx.h"
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#include "games/iidx/poke.h"
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#ifdef SPICE64
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#include "games/iidx/camera.h"
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#endif
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#include "games/iidx/poke.h"
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#include "games/jb/jb.h"
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#include "games/mga/mga.h"
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#include "games/nost/nost.h"
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@@ -1783,7 +1783,7 @@ int main_implementation(int argc, char *argv[]) {
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// enable subscreen touch emulation
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if (options[launcher::Options::spice2x_IIDXEmulateSubscreenKeypadTouch].is_active()) {
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games::iidx::poke::enable();
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games::iidx::ENABLE_POKE = true;
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}
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if (options[launcher::Options::NostalgiaPoke].is_active()) {
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games::nost::ENABLE_POKE = true;
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