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touch: restore wintouchemu, fall back to it when native touch hooks fail (#834)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #833 ## Description of change Last couple PRs - such as #820 #827 #828 - made the native touch hook & touch injection using `InjectTouchInput` the default path, since it performs much more reliably with both real touch screens and mouse (or any other synthetic source). However, user has reported that WINE lacks `InjectTouchInput` which means this won't work. As a fix, revive the old wintouchemu code. Native touch is still the default, but under following circumstances: 1. if `-touchemuforce` is set, or 2. if any of the required Windows touch APIs are unavailable then we fail over from native touch to wintouchemu code. For Linux, condition #2 would be hit during init, and gracefully switch over. Caveat: the poke code for IIDX and Nost will continue to require native touch, I do not want to maintain two paths for this. This means that iidx poke will stop working on Linux, unfortunately. ## Testing Tested on Windows with `-touchemuforce` set. This is mostly reverting Linux code path back to where we were last release, so this should just work with wine.
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@@ -1791,10 +1791,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Touch Parameters",
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},
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{
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.title = "Force Touch Emulation",
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.title = "Force Legacy Touch Emulation",
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.name = "touchemuforce",
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.desc = "Force enable hook for GetTouchInputInfo API and inject WM_TOUCH events. "
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"This is automatically enabled when needed and is typically not required. Do not enable this unless you have trouble.",
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"Do not enable this unless you have trouble with using a mouse to emulate touch input.",
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.type = OptionType::Bool,
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.category = "Touch Parameters",
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},
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