touch: restore wintouchemu, fall back to it when native touch hooks fail (#834)

## Link to GitHub Issue or related Pull Request, if one exists
Fixes #833

## Description of change
Last couple PRs - such as #820 #827 #828 - made the native touch hook &
touch injection using `InjectTouchInput` the default path, since it
performs much more reliably with both real touch screens and mouse (or
any other synthetic source).

However, user has reported that WINE lacks `InjectTouchInput` which
means this won't work.

As a fix, revive the old wintouchemu code. Native touch is still the
default, but under following circumstances:

1. if `-touchemuforce` is set, or
2. if any of the required Windows touch APIs are unavailable

then we fail over from native touch to wintouchemu code. 

For Linux, condition #2 would be hit during init, and gracefully switch
over.

Caveat: the poke code for IIDX and Nost will continue to require native
touch, I do not want to maintain two paths for this. This means that
iidx poke will stop working on Linux, unfortunately.

## Testing
Tested on Windows with `-touchemuforce` set. This is mostly reverting
Linux code path back to where we were last release, so this should just
work with wine.
This commit is contained in:
bicarus
2026-07-26 04:29:45 -07:00
committed by GitHub
parent 64600826b7
commit bd2fbfcb67
20 changed files with 435 additions and 56 deletions
+2 -2
View File
@@ -1791,10 +1791,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Touch Parameters",
},
{
.title = "Force Touch Emulation",
.title = "Force Legacy Touch Emulation",
.name = "touchemuforce",
.desc = "Force enable hook for GetTouchInputInfo API and inject WM_TOUCH events. "
"This is automatically enabled when needed and is typically not required. Do not enable this unless you have trouble.",
"Do not enable this unless you have trouble with using a mouse to emulate touch input.",
.type = OptionType::Bool,
.category = "Touch Parameters",
},