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overlay: fix font loading (#406)
## Link to GitHub Issue, if one exists n/a ## Description of change Fix font loading - when the code was refactored in #286 I used the wrong file extension for couple of them.
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@@ -270,13 +270,14 @@ void overlay::SpiceOverlay::init() {
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ImFontConfig config {};
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config.MergeMode = true;
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log_misc("overlay", "loading fonts, failures are not fatal");
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add_font("simsun.ttc", &config, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
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add_font("arial.ttc", &config, io.Fonts->GetGlyphRangesCyrillic());
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add_font("arial.ttf", &config, io.Fonts->GetGlyphRangesCyrillic());
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add_font("meiryu.ttc", &config, io.Fonts->GetGlyphRangesJapanese());
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add_font("meiryo.ttc", &config, io.Fonts->GetGlyphRangesJapanese());
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add_font("gulim.ttc", &config, io.Fonts->GetGlyphRangesKorean());
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add_font("cordia.ttc", &config, io.Fonts->GetGlyphRangesThai());
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add_font("arial.ttc", &config, io.Fonts->GetGlyphRangesVietnamese());
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add_font("cordia.ttf", &config, io.Fonts->GetGlyphRangesThai());
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add_font("arial.ttf", &config, io.Fonts->GetGlyphRangesVietnamese());
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// add special font
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if (avs::game::is_model("LDJ")) {
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