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Image duplication for screen resize (#401)
## Link to GitHub Issue, if one exists #399 ## Description of change Add image duplication option to screen resize, allowing overflow images to wrap around the other side. ## Testing Tested with DDR, IIDX (windowed and full screen TDJ), SDVX (orientation swap)
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@@ -87,6 +87,10 @@ namespace cfg {
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load_float_value(doc, root + prefix + "scale_x", scene.scale_x);
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load_float_value(doc, root + prefix + "scale_y", scene.scale_y);
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load_bool_value(doc, root + prefix + "keep_aspect_ratio", scene.keep_aspect_ratio);
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int duplicate = 0;
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load_int_value(doc, root + prefix + "duplicate", duplicate);
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scene.duplicate = static_cast<cfg::ScreenDuplicateMode>(duplicate);
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}
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// windowed settings are always under game settings
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@@ -201,6 +205,7 @@ namespace cfg {
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rapidjson::Pointer(root + prefix + "scale_x").Set(doc, scene.scale_x);
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rapidjson::Pointer(root + prefix + "scale_y").Set(doc, scene.scale_y);
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rapidjson::Pointer(root + prefix + "keep_aspect_ratio").Set(doc, scene.keep_aspect_ratio);
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rapidjson::Pointer(root + prefix + "duplicate").Set(doc, scene.duplicate);
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}
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// windowed mode settings
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@@ -14,12 +14,19 @@ namespace cfg {
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ResizableFrame = 2
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};
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enum ScreenDuplicateMode {
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None = 0,
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CopyLeft = 1,
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CopyRight = 2,
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};
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struct fullscreen_setting {
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int offset_x = 0;
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int offset_y = 0;
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float scale_x = 1.0;
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float scale_y = 1.0;
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bool keep_aspect_ratio = true;
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ScreenDuplicateMode duplicate = ScreenDuplicateMode::None;
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};
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extern std::optional<std::string> SCREEN_RESIZE_CFG_PATH_OVERRIDE;
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