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Image duplication for screen resize (#401)
## Link to GitHub Issue, if one exists #399 ## Description of change Add image duplication option to screen resize, allowing overflow images to wrap around the other side. ## Testing Tested with DDR, IIDX (windowed and full screen TDJ), SDVX (orientation swap)
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@@ -733,6 +733,16 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
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const int rectTop = param.BackBufferHeight;
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const int w = param.BackBufferWidth;
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const int h = param.BackBufferHeight;
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if (cfg::SCREENRESIZE->enable_screen_resize) {
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RECT rect {
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0,
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0,
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(LONG)topSurface_width,
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(LONG)topSurface_height,
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};
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pReal->ColorFill(topSurface, &rect, D3DCOLOR_XRGB(0, 0, 0));
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}
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D3DLOCKED_RECT rect;
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HRESULT hr;
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@@ -750,6 +760,7 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
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(LONG)(rectLeft + w),
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(LONG)(rectTop + h),
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};
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if (GRAPHICS_FS_ORIENTATION_SWAP) {
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originRect.left = (topSurface_width / 2) - (GRAPHICS_FS_ORIGINAL_WIDTH / 2);
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originRect.top = (topSurface_height / 2) - (GRAPHICS_FS_ORIGINAL_HEIGHT / 2);
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@@ -757,6 +768,21 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
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originRect.bottom = originRect.top + GRAPHICS_FS_ORIGINAL_HEIGHT;
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}
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bool duplicate = false;
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RECT originRect2 = originRect;
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if (cfg::SCREENRESIZE->enable_screen_resize) {
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auto& scene = cfg::SCREENRESIZE->scene_settings[cfg::SCREENRESIZE->screen_resize_current_scene];
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if (scene.duplicate == cfg::ScreenDuplicateMode::CopyLeft) {
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duplicate = true;
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originRect2.right = originRect.left;
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originRect2.left = (LONG)(originRect2.left - (originRect.right - originRect.left));
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} else if (scene.duplicate == cfg::ScreenDuplicateMode::CopyRight) {
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duplicate = true;
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originRect2.left = originRect.right;
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originRect2.right = (LONG)(originRect2.left + (originRect.right - originRect.left));
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}
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}
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// log_misc(
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// "graphics::d3d9", "originRect: {} {} {} {}",
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// originRect.left, originRect.top, originRect.right, originRect.bottom);
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@@ -768,9 +794,21 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
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if (hr != D3D_OK) {
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log_warning(
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"graphics::d3d9",
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"SurfaceHook - StretchRect backbuffer failed, rect: {} {} {} {}",
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"SurfaceHook - StretchRect backbuffer failed for main image, rect: {} {} {} {}",
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originRect.left, originRect.top, originRect.right, originRect.bottom);
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}
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if (duplicate) {
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hr = pReal->StretchRect(
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backbuffer, nullptr,
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topSurface, &originRect2,
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D3DTEXF_LINEAR);
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if (hr != D3D_OK) {
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log_warning(
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"graphics::d3d9",
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"SurfaceHook - StretchRect backbuffer failed for the duplicate, rect: {} {} {} {}",
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originRect2.left, originRect2.top, originRect2.right, originRect2.bottom);
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}
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}
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topSurface->UnlockRect();
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// phase 2 - viewport calculation - do the actual zoom / offset math
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