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jb: option to draw debug graphics to show touch interactions (#797)
## Link to GitHub Issue or related Pull Request, if one exists related to #697 ## Description of change Add a new option that paints touch targets and touch points for jubeat; gets enabled if there is a touch screen connected. This is to help explain / debug issues when users have their touch screen issues, which is usually due to misalignment. Fix the touch targets being off by 1 pixel (center gap is 1px wider in both directions). Also, simplify the `improved` algorithm to simulate a finger and trigger nearest-neighbor for the AC dimensions. In terms of touch performance this is near identical to what we had before, but it allows us to draw a nice debug overlay instead of just grids. ## Testing Tested portrait and landscape versions of jb.
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#pragma once
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#include <bitset>
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#include <cstdint>
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#include <windows.h>
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namespace games::jb {
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// touch detection algorithm
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enum JubeatTouchAlgorithm {
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Legacy,
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Improved,
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Plus,
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AcAccurate
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};
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// debug touch overlay mode
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enum JubeatTouchDebugMode {
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JbTouchDebugAuto, // boundary boxes when a touch screen is detected, else nothing
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JbTouchDebugNone, // draw nothing
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JbTouchDebugBox, // boundary boxes
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JbTouchDebugAll, // boundary boxes and touch circles
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};
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// selected algorithm and debug mode (set from the launcher options)
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extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
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extern JubeatTouchDebugMode TOUCH_DEBUG_OVERLAY;
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// atomically published panel state, read by the I/O layer
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std::bitset<16> touch_state();
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// read the current touch points and refresh the panel state
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void touch_update();
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// enable/disable touch handling on game attach/detach
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void touch_attach();
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void touch_detach();
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// whether the debug overlay should currently draw anything
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bool touch_debug_overlay_enabled();
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// draw the debug touch overlay (boundary boxes and/or touch circles per the
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// selected mode) onto the spice touch overlay window's device context
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void touch_draw_debug_overlay(HDC hdc);
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}
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