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jb: option to draw debug graphics to show touch interactions (#797)
## Link to GitHub Issue or related Pull Request, if one exists related to #697 ## Description of change Add a new option that paints touch targets and touch points for jubeat; gets enabled if there is a touch screen connected. This is to help explain / debug issues when users have their touch screen issues, which is usually due to misalignment. Fix the touch targets being off by 1 pixel (center gap is 1px wider in both directions). Also, simplify the `improved` algorithm to simulate a finger and trigger nearest-neighbor for the AC dimensions. In terms of touch performance this is near identical to what we had before, but it allows us to draw a nice debug overlay instead of just grids. ## Testing Tested portrait and landscape versions of jb.
This commit is contained in:
+34
-32
@@ -366,6 +366,7 @@ static void __cdecl device_update() {
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// update touch
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games::jb::touch_update();
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auto touched = games::jb::touch_state();
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// get buttons
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auto &buttons = games::jb::get_buttons();
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@@ -382,52 +383,52 @@ static void __cdecl device_update() {
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if (Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::CoinMech))) {
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DEVICE_INPUT_STATE |= 1 << 29;
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}
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if (games::jb::TOUCH_STATE[3] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button1))) {
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if (touched[3] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button1))) {
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DEVICE_INPUT_STATE |= 1 << 13;
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}
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if (games::jb::TOUCH_STATE[7] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button2))) {
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if (touched[7] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button2))) {
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DEVICE_INPUT_STATE |= 1 << 9;
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}
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if (games::jb::TOUCH_STATE[11] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button3))) {
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if (touched[11] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button3))) {
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DEVICE_INPUT_STATE |= 1 << 21;
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}
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if (games::jb::TOUCH_STATE[15] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button4))) {
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if (touched[15] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button4))) {
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DEVICE_INPUT_STATE |= 1 << 17;
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}
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if (games::jb::TOUCH_STATE[2] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button5))) {
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if (touched[2] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button5))) {
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DEVICE_INPUT_STATE |= 1 << 14;
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}
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if (games::jb::TOUCH_STATE[6] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button6))) {
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if (touched[6] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button6))) {
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DEVICE_INPUT_STATE |= 1 << 10;
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}
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if (games::jb::TOUCH_STATE[10] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button7))) {
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if (touched[10] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button7))) {
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DEVICE_INPUT_STATE |= 1 << 22;
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}
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if (games::jb::TOUCH_STATE[14] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button8))) {
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if (touched[14] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button8))) {
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DEVICE_INPUT_STATE |= 1 << 18;
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}
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if (games::jb::TOUCH_STATE[1] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button9))) {
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if (touched[1] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button9))) {
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DEVICE_INPUT_STATE |= 1 << 15;
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}
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if (games::jb::TOUCH_STATE[5] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button10))) {
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if (touched[5] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button10))) {
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DEVICE_INPUT_STATE |= 1 << 11;
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}
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if (games::jb::TOUCH_STATE[9] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button11))) {
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if (touched[9] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button11))) {
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DEVICE_INPUT_STATE |= 1 << 23;
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}
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if (games::jb::TOUCH_STATE[13] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button12))) {
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if (touched[13] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button12))) {
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DEVICE_INPUT_STATE |= 1 << 19;
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}
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if (games::jb::TOUCH_STATE[0] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button13))) {
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if (touched[0] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button13))) {
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DEVICE_INPUT_STATE |= 1 << 24;
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}
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if (games::jb::TOUCH_STATE[4] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button14))) {
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if (touched[4] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button14))) {
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DEVICE_INPUT_STATE |= 1 << 12;
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}
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if (games::jb::TOUCH_STATE[8] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button15))) {
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if (touched[8] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button15))) {
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DEVICE_INPUT_STATE |= 1 << 26;
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}
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if (games::jb::TOUCH_STATE[12] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button16))) {
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if (touched[12] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button16))) {
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DEVICE_INPUT_STATE |= 1 << 20;
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}
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@@ -439,6 +440,7 @@ static void __cdecl device_update() {
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// update touch
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games::jb::touch_update();
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auto touched = games::jb::touch_state();
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// get buttons
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auto &buttons = games::jb::get_buttons();
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@@ -455,52 +457,52 @@ static void __cdecl device_update() {
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if (Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::CoinMech))) {
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DEVICE_INPUT_STATE |= 1 << 24;
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}
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if (games::jb::TOUCH_STATE[0] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button1))) {
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if (touched[0] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button1))) {
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DEVICE_INPUT_STATE |= 1 << 5;
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}
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if (games::jb::TOUCH_STATE[1] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button2))) {
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if (touched[1] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button2))) {
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DEVICE_INPUT_STATE |= 1 << 1;
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}
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if (games::jb::TOUCH_STATE[2] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button3))) {
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if (touched[2] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button3))) {
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DEVICE_INPUT_STATE |= 1 << 13;
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}
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if (games::jb::TOUCH_STATE[3] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button4))) {
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if (touched[3] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button4))) {
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DEVICE_INPUT_STATE |= 1 << 9;
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}
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if (games::jb::TOUCH_STATE[4] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button5))) {
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if (touched[4] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button5))) {
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DEVICE_INPUT_STATE |= 1 << 6;
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}
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if (games::jb::TOUCH_STATE[5] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button6))) {
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if (touched[5] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button6))) {
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DEVICE_INPUT_STATE |= 1 << 2;
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}
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if (games::jb::TOUCH_STATE[6] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button7))) {
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if (touched[6] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button7))) {
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DEVICE_INPUT_STATE |= 1 << 14;
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}
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if (games::jb::TOUCH_STATE[7] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button8))) {
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if (touched[7] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button8))) {
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DEVICE_INPUT_STATE |= 1 << 10;
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}
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if (games::jb::TOUCH_STATE[8] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button9))) {
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if (touched[8] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button9))) {
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DEVICE_INPUT_STATE |= 1 << 7;
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}
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if (games::jb::TOUCH_STATE[9] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button10))) {
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if (touched[9] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button10))) {
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DEVICE_INPUT_STATE |= 1 << 3;
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}
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if (games::jb::TOUCH_STATE[10] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button11))) {
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if (touched[10] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button11))) {
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DEVICE_INPUT_STATE |= 1 << 15;
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}
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if (games::jb::TOUCH_STATE[11] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button12))) {
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if (touched[11] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button12))) {
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DEVICE_INPUT_STATE |= 1 << 11;
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}
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if (games::jb::TOUCH_STATE[12] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button13))) {
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if (touched[12] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button13))) {
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DEVICE_INPUT_STATE |= 1 << 16;
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}
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if (games::jb::TOUCH_STATE[13] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button14))) {
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if (touched[13] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button14))) {
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DEVICE_INPUT_STATE |= 1 << 4;
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}
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if (games::jb::TOUCH_STATE[14] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button15))) {
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if (touched[14] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button15))) {
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DEVICE_INPUT_STATE |= 1 << 20;
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}
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if (games::jb::TOUCH_STATE[15] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button16))) {
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if (touched[15] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button16))) {
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DEVICE_INPUT_STATE |= 1 << 12;
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}
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}
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