gitadora: (arena model) implement wailing, improve picking (#481)

## Link to GitHub Issue, if one exists
#477 

## Description of change
Add analog and digital wail for the arena model guitar.

Fix the picking code to be the same algorithm as extdev - detect rising
edges and insert 1 frame of input.

## Testing
Tested x/y/z and digital y up/down. Only Y gets used in game though.
This commit is contained in:
bicarus
2025-12-29 23:26:44 -08:00
committed by GitHub
parent 6b8335780f
commit c6242233a7
+55 -4
View File
@@ -16,6 +16,14 @@
using namespace acioemu;
// why this number?? no clue, but this is what the test menu shows as the max
// value in the green box with the red dot; the value display itself can go
// higher but the red dot will reach the edge at +-189
#define ARENA_MODEL_WAIL_MAX 189
static bool GFDM_GF_PICK_STATE_UP;
static bool GFDM_GF_PICK_STATE_DOWN;
games::gitadora::J33ISerialDevice::J33ISerialDevice() {
this->node_count = 1;
log_info("gitadora", "J33I device created.");
@@ -62,8 +70,6 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
J33I_IO_STATUS payload;
memset(&payload, 0, sizeof(J33I_IO_STATUS));
bool picked = false;
auto &buttons = get_buttons();
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1R])) {
payload.buttons |= 1 << GUITAR_BTN_R;
@@ -86,11 +92,56 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
picked = true;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]) && !picked) {
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
auto &analogs = get_analogs();
// get x,y,z analog values [-0.5f, 0.5f], centered at 0.f
float x = 0.f;
auto x_analog = analogs[Analogs::GuitarP1WailX];
if (x_analog.isSet()) {
x = GameAPI::Analogs::getState(RI_MGR, x_analog) - 0.5f;
}
float y = 0.f;
auto y_analog = analogs[Analogs::GuitarP1WailY];
if (y_analog.isSet()) {
y = GameAPI::Analogs::getState(RI_MGR, y_analog) - 0.5f;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp])) {
y = -0.5f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown])) {
y = 0.5f;
}
float z = 0.f;
auto z_analog = analogs[Analogs::GuitarP1WailZ];
if (z_analog.isSet()) {
z = GameAPI::Analogs::getState(RI_MGR, z_analog) - 0.5f;
}
// convert x,y,z to unsigned integer values that the game expects
const uint16_t x_int = x * ARENA_MODEL_WAIL_MAX * 2;
const uint16_t y_int = y * ARENA_MODEL_WAIL_MAX * 2;
const uint16_t z_int = z * ARENA_MODEL_WAIL_MAX * 2;
payload.gyroscope_x = static_cast<uint16_t>(((x_int >> 3) & (0xFF)) | ((x_int & 0x07) << 12));
payload.gyroscope_y = static_cast<uint16_t>(((y_int >> 3) & (0xFF)) | ((y_int & 0x07) << 12));
payload.gyroscope_z = static_cast<uint16_t>(((z_int >> 3) & (0xFF)) | ((z_int & 0x07) << 12));
memcpy(msg->cmd.raw, &payload, sizeof(J33I_IO_STATUS));
write_msg(msg, response_buffer);