graphics: exclude overlay from screenshots (#865)

## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change

Adds the `-screenshotoverlay` option.

By default, file screenshots exclude the Spice overlay. Enabling this
option captures screenshots after the overlay is rendered.

Also updates DX11 backend to allow screenshots even when overlay is
disabled.

## Testing
This commit is contained in:
bicarus
2026-08-13 23:21:46 -07:00
committed by GitHub
parent 82e0c053d0
commit c6cd72c528
9 changed files with 156 additions and 60 deletions
@@ -1489,6 +1489,13 @@ void graphics_d3d9_on_present(
SurfaceHook(device);
}
graphics_poll_screenshot_hotkey();
// before the overlay render so the screenshot excludes it
if (!GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
graphics_d3d9_process_screenshot(device, SUB_SWAP_CHAIN);
}
// Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never
// call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with
// `dx9osd.dll` for pfreepanic.
@@ -1508,6 +1515,11 @@ void graphics_d3d9_on_present(
device->EndScene();
}
// after the overlay render so the screenshot includes toasts / menus
if (GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
graphics_d3d9_process_screenshot(device, SUB_SWAP_CHAIN);
}
// for IIDX TDJ / SDVX UFC, handle subscreen
const bool is_vm = games::sdvx::is_valkyrie_model();
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
@@ -1522,8 +1534,8 @@ void graphics_d3d9_on_present(
wintouchemu::update();
}
graphics_poll_screenshot_hotkey();
graphics_d3d9_process_screenshot_and_capture(device, SUB_SWAP_CHAIN);
// API capture always includes the overlay
graphics_d3d9_process_capture(device, SUB_SWAP_CHAIN);
}
void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {