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popn: distinguish between hpm and new popn (#619)
## Link to GitHub Issue or related Pull Request, if one exists #618 ## Description of change Enhance game detection logic. Fix heap size.
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@@ -1757,11 +1757,17 @@ int main_implementation(int argc, char *argv[]) {
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break;
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}
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// HELLO! Pop'n Music
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if (check_dll("popn.dll")) {
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avs::game::DLL_NAME = "popn.dll";
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attach_io = true;
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attach_hpm = true;
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if (check_dll("libaio-iob2_video.dll")) {
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// pop'n music (pika cabinet)
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attach_popn = true;
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} else {
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// HELLO! Pop'n Music
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attach_hpm = true;
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}
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break;
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}
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