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mfc: fix 2025 version touch (#426)
## Link to GitHub Issue, if one exists n/a ## Description of change HG cabinet uses wintouch and it requires TOUCHEVENTF_PRIMARY flag in order to accept touch inputs. Added wintouchemu on game hook and TOUCHEVENTF_PRIMARY flag on wintouchemu. ## Testing The game boots into test menu, touch now works. (tested in I/O TEST -> TOUCH PANEL CHECK with '-s' flag) TDJ subscreen overlay and nostalgia seems works fine regardless added TOUCHEVENTF_PRIMARY flag but more testing required.
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@@ -4,6 +4,7 @@
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#include "avs/game.h"
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#include "hooks/graphics/graphics.h"
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#include "misc/eamuse.h"
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#include "misc/wintouchemu.h"
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#include "touch/touch.h"
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#include "util/detour.h"
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#include "util/libutils.h"
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@@ -32,6 +33,8 @@ namespace games::mfc {
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static uint8_t CARD_TYPE = 0;
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static uint8_t CARD_UID[8];
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bool HG_MODE = false;
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typedef int (__cdecl *inifile_param_num_t)(const char *, int *);
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static inifile_param_num_t inifile_param_num_real;
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@@ -50,8 +53,10 @@ namespace games::mfc {
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static void __cdecl touch_init(int width, int height) {
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log_info("mfc", "call touch_init(width: {}, height: {})", width, height);
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// attach touch module
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if (!TOUCH_ATTACHED) {
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if (HG_MODE) {
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wintouchemu::ADD_TOUCH_FLAG_PRIMARY = true;
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wintouchemu::hook("MFC9", avs::game::DLL_INSTANCE);
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} else if (!TOUCH_ATTACHED) { // attach touch module
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// store touch size specification
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TOUCH_MAX_X = width;
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@@ -328,6 +333,10 @@ namespace games::mfc {
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if (allinone_module == nullptr) {
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log_misc("mfc", "using system.dll instead of allinone.dll for i/o hooks");
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allinone_module = system_module;
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if (avs::game::SPEC[0] == 'F') {
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HG_MODE = true;
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}
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}
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// network fix
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@@ -4,6 +4,8 @@
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namespace games::mfc {
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extern bool HG_MODE;
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struct joystick_state {
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bool up = false;
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bool down = false;
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