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Detect D3D9 CreateDevice / CreateDeviceEx failures (#388)
## Link to GitHub Issue, if one exists #345 ## Description of change Show a block of warning text if the game crashes after CreateDevice(Ex) fails. ## Testing Tested by injecting invalid resolution into spicecfg.
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@@ -19,6 +19,7 @@
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#include "hooks/graphics/graphics.h"
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#include "launcher/launcher.h"
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#include "launcher/options.h"
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#include "launcher/signal.h"
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#include "launcher/shutdown.h"
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#include "misc/clipboard.h"
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#include "misc/eamuse.h"
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@@ -775,6 +776,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
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// log error
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log_info("graphics::d3d9", "IDirect3D9::CreateDevice failed, hr={}", FMT_HRESULT(ret));
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launcher::signal::D3D9_CREATE_DEVICE_FAILED = true;
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launcher::signal::D3D9_CREATE_DEVICE_FAILED_HRESULT = ret;
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} else if (!D3D9_DEVICE_HOOK_DISABLE) {
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graphics_hook_window(hFocusWindow, pPresentationParameters);
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@@ -994,6 +997,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
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// log error
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log_warning("graphics::d3d9", "CreateDeviceEx failed, hr={}", FMT_HRESULT(result));
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launcher::signal::D3D9_CREATE_DEVICE_FAILED = true;
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launcher::signal::D3D9_CREATE_DEVICE_FAILED_HRESULT = result;
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} else if (!D3D9_DEVICE_HOOK_DISABLE) {
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graphics_hook_window(hFocusWindow, pPresentationParameters);
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