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Detect D3D9 CreateDevice / CreateDeviceEx failures (#388)
## Link to GitHub Issue, if one exists #345 ## Description of change Show a block of warning text if the game crashes after CreateDevice(Ex) fails. ## Testing Tested by injecting invalid resolution into spicecfg.
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@@ -19,6 +19,7 @@
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#include "hooks/graphics/graphics.h"
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#include "launcher/launcher.h"
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#include "launcher/options.h"
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#include "launcher/signal.h"
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#include "launcher/shutdown.h"
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#include "misc/clipboard.h"
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#include "misc/eamuse.h"
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@@ -775,6 +776,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
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// log error
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log_info("graphics::d3d9", "IDirect3D9::CreateDevice failed, hr={}", FMT_HRESULT(ret));
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launcher::signal::D3D9_CREATE_DEVICE_FAILED = true;
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launcher::signal::D3D9_CREATE_DEVICE_FAILED_HRESULT = ret;
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} else if (!D3D9_DEVICE_HOOK_DISABLE) {
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graphics_hook_window(hFocusWindow, pPresentationParameters);
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@@ -994,6 +997,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
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// log error
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log_warning("graphics::d3d9", "CreateDeviceEx failed, hr={}", FMT_HRESULT(result));
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launcher::signal::D3D9_CREATE_DEVICE_FAILED = true;
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launcher::signal::D3D9_CREATE_DEVICE_FAILED_HRESULT = result;
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} else if (!D3D9_DEVICE_HOOK_DISABLE) {
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graphics_hook_window(hFocusWindow, pPresentationParameters);
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@@ -35,6 +35,8 @@ namespace launcher::signal {
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bool SUPERSTEP_SOUND_ERROR = false;
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bool AVS_DIR_CREATION_FAILURE = false;
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std::string AVS_SRC_PATH;
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bool D3D9_CREATE_DEVICE_FAILED = false;
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uint32_t D3D9_CREATE_DEVICE_FAILED_HRESULT;
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}
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#define V(variant) case variant: return #variant
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@@ -137,7 +139,8 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
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log_warning("signal", "audio initialization error was previously detected during boot!");
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log_warning("signal", " (W:SuperstepSound: Audio device is not available!!!)");
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log_warning("signal", " this crash is most likely related to audio init failure");
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log_warning("signal", " fix your audio device, double check your audio options/patches, and try again");
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log_warning("signal", " see if the default audio device changed, fix your audio configuration (e.g., sample rate)");
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log_warning("signal", " double check your spice audio options/patches, and try again");
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}
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if (launcher::signal::AVS_DIR_CREATION_FAILURE) {
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@@ -152,6 +155,25 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
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log_warning("signal", " fix the XML file and try again");
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}
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if (launcher::signal::D3D9_CREATE_DEVICE_FAILED) {
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log_warning("signal",
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"D3D9 CreateDevice/CreateDeviceEx failed with {:#x}!",
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launcher::signal::D3D9_CREATE_DEVICE_FAILED_HRESULT);
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log_warning("signal",
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" this is a common graphics / monitor issue");
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log_warning("signal",
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" double check any graphics options you configured in spicecfg");
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log_warning("signal",
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" double check that your monitor supports the resolution + refresh rate that the game needs");
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log_warning("signal",
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" enable GPU-side resolution scaling in your GPU options as needed");
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log_warning("signal",
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" if you have three or more monitors, try unplugging them down to one or two, or enable -graphics-force-single-adapter option");
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log_warning("signal",
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" failing all that, see if enabling windowed mode helps");
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}
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// walk the exception chain
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struct _EXCEPTION_RECORD *record_cause = ExceptionRecord->ExceptionRecord;
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while (record_cause != nullptr) {
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@@ -1,16 +1,21 @@
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#pragma once
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#include <string>
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#include <cstdint>
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namespace launcher::signal {
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// settings
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extern bool DISABLE;
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extern bool USE_VEH_WORKAROUND;
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// error cases
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extern bool SUPERSTEP_SOUND_ERROR;
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extern bool AVS_DIR_CREATION_FAILURE;
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extern std::string AVS_XML_PATH;
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extern std::string AVS_SRC_PATH;
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extern bool D3D9_CREATE_DEVICE_FAILED;
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extern uint32_t D3D9_CREATE_DEVICE_FAILED_HRESULT;
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//void print_stacktrace();
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void attach();
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