From d530bfcd65db5346e4d17e9bde7a007aa1620e7f Mon Sep 17 00:00:00 2001 From: bicarus-dev <202771338+bicarus-dev@users.noreply.github.com> Date: Sun, 14 Sep 2025 02:29:14 -0700 Subject: [PATCH] overlay: tweak imgui colors (#359) ## Link to GitHub Issue, if one exists n/a ## Description of change Change the dark brown colors used in widget backgrounds to dark gray. Decrease the in-game overlay transparency (more opaque): 80% -> 96%. ## Testing Tested cfg and in-game overlay. --- src/spice2x/overlay/overlay.cpp | 24 ++++++++++++------------ src/spice2x/overlay/window.h | 2 +- src/spice2x/overlay/windows/config.cpp | 4 ++++ src/spice2x/overlay/windows/fps.cpp | 2 +- 4 files changed, 18 insertions(+), 14 deletions(-) diff --git a/src/spice2x/overlay/overlay.cpp b/src/spice2x/overlay/overlay.cpp index 097597d..7fb65e4 100644 --- a/src/spice2x/overlay/overlay.cpp +++ b/src/spice2x/overlay/overlay.cpp @@ -174,18 +174,18 @@ void overlay::SpiceOverlay::init() { // https://github.com/ocornut/imgui/issues/707#issuecomment-760220280 // r, g, b, a ImVec4* colors = ImGui::GetStyle().Colors; - // colors[ImGuiCol_Text] = ImVec4(0.75f, 0.75f, 0.75f, 1.00f); - // colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f); - // colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.94f); - // colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.f, 0.f, 0.94f); + // note: also see bg_alpha value in each overlay window + colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f); + colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f); colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f); colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(0.37f, 0.14f, 0.00f, 0.54f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.37f, 0.14f, 0.14f, 0.67f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.39f, 0.20f, 0.20f, 0.67f); + + colors[ImGuiCol_FrameBg] = ImVec4(0.18f, 0.18f, 0.18f, 0.54f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.18f, 0.18f, 0.80f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 0.80f); + colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); colors[ImGuiCol_TitleBgActive] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f); colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f); @@ -194,16 +194,16 @@ void overlay::SpiceOverlay::init() { colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.56f, 0.10f, 0.10f, 1.00f); + colors[ImGuiCol_CheckMark] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f); colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f); colors[ImGuiCol_SliderGrabActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f); colors[ImGuiCol_Button] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f); colors[ImGuiCol_ButtonHovered] = ImVec4(0.80f, 0.17f, 0.00f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.17f, 0.00f, 0.90f); colors[ImGuiCol_Header] = ImVec4(0.33f, 0.35f, 0.36f, 0.53f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.76f, 0.28f, 0.44f, 0.67f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.67f); colors[ImGuiCol_HeaderActive] = ImVec4(0.47f, 0.47f, 0.47f, 0.67f); colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f); colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f); @@ -228,7 +228,7 @@ void overlay::SpiceOverlay::init() { colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.04f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.02f); colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); diff --git a/src/spice2x/overlay/window.h b/src/spice2x/overlay/window.h index b7124ec..d57d3fb 100644 --- a/src/spice2x/overlay/window.h +++ b/src/spice2x/overlay/window.h @@ -45,7 +45,7 @@ namespace overlay { ImVec2 init_size = ImVec2(0, 0); ImVec2 size_min = ImVec2(0, 0); ImVec2 size_max = ImVec2(-1, -1); - float bg_alpha = 0.8f; + float bg_alpha = 0.96f; Window(SpiceOverlay *overlay); }; diff --git a/src/spice2x/overlay/windows/config.cpp b/src/spice2x/overlay/windows/config.cpp index 78c88d5..347c5d3 100644 --- a/src/spice2x/overlay/windows/config.cpp +++ b/src/spice2x/overlay/windows/config.cpp @@ -3024,9 +3024,13 @@ namespace overlay::windows { } // game selector + ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.34f, 0.14f, 0.14f, 0.54f)); + ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.34f, 0.14f, 0.14f, 0.54f)); + ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.34f, 0.14f, 0.14f, 0.64f)); ImGui::PushItemWidth(MIN(700, MAX(100, ImGui::GetWindowSize().x - 400))); ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size()); ImGui::PopItemWidth(); + ImGui::PopStyleColor(3); ImGui::BeginDisabled(); if (!avs::game::is_model("000")) { diff --git a/src/spice2x/overlay/windows/fps.cpp b/src/spice2x/overlay/windows/fps.cpp index d5a281e..d1f07b0 100644 --- a/src/spice2x/overlay/windows/fps.cpp +++ b/src/spice2x/overlay/windows/fps.cpp @@ -14,7 +14,7 @@ namespace overlay::windows { | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoDocking; - this->bg_alpha = 0.4f; + this->bg_alpha = 0.5f; this->start_time = std::chrono::system_clock::now(); }