mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 22:30:42 -07:00
rawinput: deal with high poll rate devices, use 3x3 for default for rb touch emu (#796)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Two changes: 1. Handle all HID events in `WM_INPUT` and not just the first one. This only really affects 4000Hz / 8000Hz HID devices. 2. Go back to `3x3` as the default for rb IR touch emulation and remove `1x1` as an option as it does not perform as well as I expected. ## Testing
This commit is contained in:
@@ -41,7 +41,7 @@ void games::rb::RBGame::attach() {
|
|||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
if (1000 < games::rb::TOUCH_POLL_RATE) {
|
if (1000 < games::rb::TOUCH_POLL_RATE) {
|
||||||
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
|
log_fatal("rb", "-rbtouchhz is set too high; cannot exceed 1000");
|
||||||
}
|
}
|
||||||
|
|
||||||
// init stuff
|
// init stuff
|
||||||
@@ -60,7 +60,7 @@ void games::rb::RBGame::attach() {
|
|||||||
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
|
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
|
||||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||||
} else {
|
} else {
|
||||||
log_info("rb", "not changing touch poll rate (120Hz by default)");
|
log_info("rb", "not changing touch poll rate (~125Hz by default)");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
|
|
||||||
extern uint16_t TOUCH_SCALING;
|
extern uint16_t TOUCH_SCALING;
|
||||||
extern uint8_t TOUCH_SIZE;
|
|
||||||
extern uint16_t TOUCH_POLL_RATE;
|
extern uint16_t TOUCH_POLL_RATE;
|
||||||
|
|
||||||
class RBGame : public games::Game {
|
class RBGame : public games::Game {
|
||||||
|
|||||||
@@ -14,7 +14,6 @@ static std::string WINDOW_TITLE = "REFLEC BEAT";
|
|||||||
|
|
||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
uint16_t TOUCH_SCALING = 1000;
|
uint16_t TOUCH_SCALING = 1000;
|
||||||
uint8_t TOUCH_SIZE = 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
||||||
@@ -50,6 +49,9 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
|||||||
|
|
||||||
if (wnd != nullptr) {
|
if (wnd != nullptr) {
|
||||||
|
|
||||||
|
// cache the game window so read() can size against it regardless of focus
|
||||||
|
this->game_hwnd = wnd;
|
||||||
|
|
||||||
// reset window process to make the game not crash
|
// reset window process to make the game not crash
|
||||||
SetWindowLongPtr(wnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(DefWindowProc));
|
SetWindowLongPtr(wnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(DefWindowProc));
|
||||||
|
|
||||||
@@ -106,8 +108,9 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// get window
|
// size against the game window cached in open() (not GetForegroundWindow), so
|
||||||
HWND window = GetForegroundWindow();
|
// touch stays correctly scaled and keeps working when the game loses focus
|
||||||
|
HWND window = this->game_hwnd;
|
||||||
if (window == nullptr) {
|
if (window == nullptr) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -166,11 +169,12 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
|||||||
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
||||||
const auto point_y = (int) (y - window_height / 76);
|
const auto point_y = (int) (y - window_height / 76);
|
||||||
|
|
||||||
// center
|
// model a finger as a 3x3 block of IR sensors around the touch point
|
||||||
grid_insert(data, point_x, point_y);
|
// this gives better accuracy (than just 1x1) since the logic below
|
||||||
|
// can toggle anywhere from 1x1 to 2x2, and the game engine calculates
|
||||||
// surrounding points
|
// the center point, which means by inserting up to 8 extra blocks
|
||||||
if (games::rb::TOUCH_SIZE == 3) {
|
// we are emulating a sub-"pixel" resolution
|
||||||
|
grid_insert(data, point_x, point_y); // center
|
||||||
grid_insert(data, point_x - offset_x, point_y); // west
|
grid_insert(data, point_x - offset_x, point_y); // west
|
||||||
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||||
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||||
@@ -180,7 +184,6 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
|||||||
grid_insert(data, point_x, point_y - offset_y); // north
|
grid_insert(data, point_x, point_y - offset_y); // north
|
||||||
grid_insert(data, point_x, point_y + offset_y); // south
|
grid_insert(data, point_x, point_y + offset_y); // south
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// copy data to buffer
|
// copy data to buffer
|
||||||
memcpy(lpBuffer, data, 20);
|
memcpy(lpBuffer, data, 20);
|
||||||
|
|||||||
@@ -12,6 +12,12 @@ namespace games::rb {
|
|||||||
int window_width = 1080;
|
int window_width = 1080;
|
||||||
int window_height = 1920;
|
int window_height = 1920;
|
||||||
|
|
||||||
|
// game window resolved in open(); read() sizes against this instead of the
|
||||||
|
// foreground window so touch stays correctly scaled and keeps working when
|
||||||
|
// the game is not the foreground window (rawinput delivers touch regardless
|
||||||
|
// of focus)
|
||||||
|
HWND game_hwnd = nullptr;
|
||||||
|
|
||||||
// logging
|
// logging
|
||||||
bool log_fps = false;
|
bool log_fps = false;
|
||||||
uint64_t log_time = 0;
|
uint64_t log_time = 0;
|
||||||
|
|||||||
@@ -1323,12 +1323,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::spice2x_RBTouchScale].is_active()) {
|
if (options[launcher::Options::spice2x_RBTouchScale].is_active()) {
|
||||||
games::rb::TOUCH_SCALING = options[launcher::Options::spice2x_RBTouchScale].value_uint32();
|
games::rb::TOUCH_SCALING = options[launcher::Options::spice2x_RBTouchScale].value_uint32();
|
||||||
}
|
}
|
||||||
if (options[launcher::Options::RBTouchSize].is_active()) {
|
// -rbtouchsize is deprecated and ignored; touch emulation always uses the 3x3 model
|
||||||
const auto text = options[launcher::Options::RBTouchSize].value_text();
|
|
||||||
if (text == "3") {
|
|
||||||
games::rb::TOUCH_SIZE = 3;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (options[launcher::Options::RBTouchPollRate].is_active()) {
|
if (options[launcher::Options::RBTouchPollRate].is_active()) {
|
||||||
games::rb::TOUCH_POLL_RATE = options[launcher::Options::RBTouchPollRate].value_uint32();
|
games::rb::TOUCH_POLL_RATE = options[launcher::Options::RBTouchPollRate].value_uint32();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2716,14 +2716,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
// RBTouchSize
|
// RBTouchSize
|
||||||
.title = "RB Touch Emulation Size",
|
.title = "RB Touch Emulation Size (DEPRECATED - no longer has any effect)",
|
||||||
.name = "rbtouchsize",
|
.name = "rbtouchsize",
|
||||||
.desc = "Size of the touch area; how many IR sensors a single finger activates. Default: 1 (1x1).",
|
.desc = "This option is deprecated and no longer has any effect. "
|
||||||
|
"Reflec Beat touch emulation always uses the 3x3 sensor model.",
|
||||||
.type = OptionType::Enum,
|
.type = OptionType::Enum,
|
||||||
|
.hidden = true,
|
||||||
.game_name = "Reflec Beat",
|
.game_name = "Reflec Beat",
|
||||||
.category = "Game Options",
|
.category = "Game Options",
|
||||||
.elements = {
|
.elements = {
|
||||||
{"1", "1x1"},
|
|
||||||
{"3", "3x3"},
|
{"3", "3x3"},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@@ -2731,9 +2732,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
// RBTouchPollRate
|
// RBTouchPollRate
|
||||||
.title = "RB Touch Emulation Poll Hz",
|
.title = "RB Touch Emulation Poll Hz",
|
||||||
.name = "rbtouchhz",
|
.name = "rbtouchhz",
|
||||||
.desc = "By default, the game polls for touch at 120Hz. "
|
.desc = "By default, the game polls for touch at ~125Hz. "
|
||||||
"This option overrides that rate; enter a number betwen 1 and 1000.\n\n"
|
"This option overrides that rate; enter a number between 1 and 1000.\n\n"
|
||||||
"It should be noted that higher poll does not necessarily improve accuracy or performance.",
|
"Higher rates reduce input latency (the game sees a fresher touch position) "
|
||||||
|
"but do NOT improve spatial accuracy, and very high rates just waste CPU.",
|
||||||
.type = OptionType::Integer,
|
.type = OptionType::Integer,
|
||||||
.setting_name = "250",
|
.setting_name = "250",
|
||||||
.game_name = "Reflec Beat",
|
.game_name = "Reflec Beat",
|
||||||
|
|||||||
@@ -1764,6 +1764,16 @@ LRESULT CALLBACK rawinput::RawInputManager::input_wnd_proc(
|
|||||||
// get HID data
|
// get HID data
|
||||||
auto &data_hid = data->data.hid;
|
auto &data_hid = data->data.hid;
|
||||||
|
|
||||||
|
// a single WM_INPUT may carry more than one HID report from the same
|
||||||
|
// device: bRawData holds dwCount reports of dwSizeHid bytes each (the
|
||||||
|
// buffer size is dwSizeHid * dwCount). parse every report instead of
|
||||||
|
// only the first one.
|
||||||
|
// https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-rawhid
|
||||||
|
const DWORD hid_report_count = data_hid.dwCount > 0 ? data_hid.dwCount : 1;
|
||||||
|
for (DWORD hid_report_index = 0; hid_report_index < hid_report_count; hid_report_index++) {
|
||||||
|
auto *report_data = reinterpret_cast<BYTE *>(data_hid.bRawData)
|
||||||
|
+ (size_t) hid_report_index * data_hid.dwSizeHid;
|
||||||
|
|
||||||
// parse reports
|
// parse reports
|
||||||
for (const auto &pair : device.hidInfo->button_usage_pages) {
|
for (const auto &pair : device.hidInfo->button_usage_pages) {
|
||||||
const auto usage_page = pair.first.first;
|
const auto usage_page = pair.first.first;
|
||||||
@@ -1779,7 +1789,7 @@ LRESULT CALLBACK rawinput::RawInputManager::input_wnd_proc(
|
|||||||
usages.data(),
|
usages.data(),
|
||||||
&usages_length,
|
&usages_length,
|
||||||
reinterpret_cast<PHIDP_PREPARSED_DATA>(device.hidInfo->preparsed_data.get()),
|
reinterpret_cast<PHIDP_PREPARSED_DATA>(device.hidInfo->preparsed_data.get()),
|
||||||
reinterpret_cast<PCHAR>(data_hid.bRawData),
|
reinterpret_cast<PCHAR>(report_data),
|
||||||
data_hid.dwSizeHid) != HIDP_STATUS_SUCCESS) {
|
data_hid.dwSizeHid) != HIDP_STATUS_SUCCESS) {
|
||||||
|
|
||||||
// log_warning(
|
// log_warning(
|
||||||
@@ -1856,7 +1866,7 @@ LRESULT CALLBACK rawinput::RawInputManager::input_wnd_proc(
|
|||||||
value_caps.Range.UsageMin,
|
value_caps.Range.UsageMin,
|
||||||
reinterpret_cast<ULONG *>(&value_raw),
|
reinterpret_cast<ULONG *>(&value_raw),
|
||||||
reinterpret_cast<PHIDP_PREPARSED_DATA>(device.hidInfo->preparsed_data.get()),
|
reinterpret_cast<PHIDP_PREPARSED_DATA>(device.hidInfo->preparsed_data.get()),
|
||||||
reinterpret_cast<CHAR *>(data_hid.bRawData),
|
reinterpret_cast<CHAR *>(report_data),
|
||||||
data_hid.dwSizeHid) != HIDP_STATUS_SUCCESS)
|
data_hid.dwSizeHid) != HIDP_STATUS_SUCCESS)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
@@ -1919,6 +1929,7 @@ LRESULT CALLBACK rawinput::RawInputManager::input_wnd_proc(
|
|||||||
|
|
||||||
// touch screen
|
// touch screen
|
||||||
rawinput::touch::update_input(&device);
|
rawinput::touch::update_input(&device);
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user