clean up for release

This commit is contained in:
bicarus-dev
2026-05-25 17:30:38 -07:00
parent 2b930ad95f
commit d929cdf7c8
2 changed files with 24 additions and 24 deletions
+22 -22
View File
@@ -156,6 +156,28 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Network (Advanced)", .category = "Network (Advanced)",
.sensitive = true, .sensitive = true,
}, },
{
// AutoPinMacroTrigger0
.title = "Player 1 PIN Macro Auto Trigger on Log",
.name = "autopinmacrotrigger0",
.desc =
"Substring matched against game log output to detect when Player 1's PIN entry "
"screen is ready. When the substring appears in any log line, the PIN macro is "
"typed for Player 1 only. Leave blank to disable auto-trigger for P1.",
.type = OptionType::Text,
.category = "Network (Advanced)",
},
{
// AutoPinMacroTrigger1
.title = "Player 2 PIN Macro Auto Trigger on Log",
.name = "autopinmacrotrigger1",
.desc =
"Substring matched against game log output to detect when Player 2's PIN entry "
"screen is ready. When the substring appears in any log line, the PIN macro is "
"typed for Player 2 only. Leave blank to disable auto-trigger for P2.",
.type = OptionType::Text,
.category = "Network (Advanced)",
},
{ {
.title = "Windowed Mode", .title = "Windowed Mode",
.name = "w", .name = "w",
@@ -2490,28 +2512,6 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{"both", ""}, {"both", ""},
}, },
}, },
{
// AutoPinMacroTrigger0
.title = "Auto PIN Macro Trigger Log String (P1)",
.name = "autopinmacrotrigger0",
.desc =
"Substring matched against game log output to detect when Player 1's PIN entry "
"screen is ready. When the substring appears in any log line, the PIN macro is "
"typed for Player 1 only. Leave blank to disable auto-trigger for P1.",
.type = OptionType::Text,
.category = "Network (Advanced)",
},
{
// AutoPinMacroTrigger1
.title = "Auto PIN Macro Trigger Log String (P2)",
.name = "autopinmacrotrigger1",
.desc =
"Substring matched against game log output to detect when Player 2's PIN entry "
"screen is ready. When the substring appears in any log line, the PIN macro is "
"typed for Player 2 only. Leave blank to disable auto-trigger for P2.",
.type = OptionType::Text,
.category = "Network (Advanced)",
},
{ {
// spice2x_LowLatencySharedAudio // spice2x_LowLatencySharedAudio
.title = "Low Latency Shared Audio", .title = "Low Latency Shared Audio",
+2 -2
View File
@@ -20,6 +20,8 @@ namespace launcher {
Player2Card, Player2Card,
Player1PinMacro, Player1PinMacro,
Player2PinMacro, Player2PinMacro,
AutoPinMacroTrigger0,
AutoPinMacroTrigger1,
WindowedMode, WindowedMode,
InjectHook, InjectHook,
EarlyInjectHook, EarlyInjectHook,
@@ -255,8 +257,6 @@ namespace launcher {
IIDXSubMonitorOverride, IIDXSubMonitorOverride,
spice2x_IIDXEmulateSubscreenKeypadTouch, spice2x_IIDXEmulateSubscreenKeypadTouch,
spice2x_AutoCard, spice2x_AutoCard,
AutoPinMacroTrigger0,
AutoPinMacroTrigger1,
spice2x_LowLatencySharedAudio, spice2x_LowLatencySharedAudio,
spice2x_TapeLedAlgorithm, spice2x_TapeLedAlgorithm,
spice2x_NoNVAPI, spice2x_NoNVAPI,