rawinput: add missing nullptr check (#666)

## Link to GitHub Issue or related Pull Request, if one exists
N/A

## Description of change

Fixes a crash when opening the properties modal on a Naive button bind.


https://github.com/spice2x/spice2x.github.io/blob/82dda3380039bbaa995ee99e2d3effebbcb58082/src/spice2x/overlay/windows/config.cpp#L2081

Binds:
<img width="800" height="600" alt="image"
src="https://github.com/user-attachments/assets/18d1fcfb-085f-4a2b-8fce-36809a4bbb5a"
/>

Stack trace from Debug build:
```
overlay::windows::Config::edit_button_popup(const std::string &, const std::string &, Button *, float, int) config.cpp:2081
overlay::windows::Config::build_button(const std::string &, Button &, Button *, int, int, int) config.cpp:1050
overlay::windows::Config::build_buttons(const std::string &, std::vector<…> *, int, int) config.cpp:718
overlay::windows::Config::build_content() config.cpp:283
overlay::Window::build() window.cpp:96
overlay::SpiceOverlay::new_frame() overlay.cpp:486
graphics_d3d9_on_present(HWND__ *, IDirect3DDevice9 *, IDirect3DDevice9 *) d3d9_backend.cpp:1447
__ZN23WrappedIDirect3DDevice97PresentEPK7tagRECTS2_P6HWND__PK8_RGNDATA@20 d3d9_device.cpp:396
main_implementation(int, char **) launcher.cpp:2453
main launcher.cpp:2671
```

Relevant snippet from error log:
```
[2026/05/01 18:50:17] M:config: tab selection changed from 0 to 1
[2026/05/01 18:50:48] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2026/05/01 18:50:48] W:troubleshooter: 

/-------------------------- spice2x auto-troubleshooter -----------------------\

  spice2x version: 2026-04-23
  game version: LDJ:J:A:A:2013090900

  the game has crashed
    * share this entire log file with someone for troubleshooting (log.txt)
    * spice will also attempt to create a minidump (minidump.dmp)
        minidump should only be shared with people you trust as it may contain
        sensitive data (PCBID, card ID, etc)

  log level is set to `disable` (either in avs-config.xml or using -loglevel)
      this log file may have omitted important error messages from the game
      if you are troubleshooting crashes or failures, it is recommended that you
      set AVS Log Level (-loglevel) option to `all`

  unsure what to do next?
    * update to the latest version:
        https://github.com/spice2x/spice2x.github.io/releases
    * check the FAQ:
        https://github.com/spice2x/spice2x.github.io/wiki/Known-issues

\------------------------- spice2x auto-troubleshooter ------------------------/

[2026/05/01 18:50:48] I:signal: printing callstack
[2026/05/01 18:50:48] I:stackwalker: 006A7001 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0068DF8C (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0069A7C1 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0069B857 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0066461F (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 00663B7A (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0045B548 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 004FE1CE (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 1008AD13 (bm2dx): (unknown): dll_entry_main
[2026/05/01 18:50:48] I:stackwalker: 100934A7 (bm2dx): (unknown): dll_entry_main
[2026/05/01 18:50:48] I:stackwalker: 10088D24 (bm2dx): (unknown): dll_entry_main
[2026/05/01 18:50:48] I:stackwalker: 0044B8A6 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 77290CB7 (ntdll): (unknown): RtlGetSystemTimeAndBias
[2026/05/01 18:50:53] F:signal: end
[2026/05/01 18:50:53] I:launcher: stopping subsystems
[2026/05/01 18:50:53] I:logger: stop
[2026/05/01 18:50:53] I:audio: stopping
[2026/05/01 18:50:54] I:rawinput: disposing devices
[2026/05/01 18:50:54] I:xinput: destroyed
```

## Testing
Replicated on upstream build from `spice2x-26-04-23-full.zip`
This commit is contained in:
llm96
2026-05-01 22:42:45 +01:00
committed by GitHub
parent 82dda33800
commit d9d5823fdb
+1 -1
View File
@@ -2078,7 +2078,7 @@ namespace overlay::windows {
}
// bat threshold
if (device->type == rawinput::HID &&
if (device != nullptr && device->type == rawinput::HID &&
(button->getAnalogType() == BAT_POSITIVE || button->getAnalogType() == BAT_NEGATIVE)) {
int bat_threshold = button->getBatThreshold();