iidx: show error message for emulated I/O mismatch in LDJ/TDJ sub overlay (#555)

## Link to GitHub Issue, if one exists
#345 

## Description of change
When DLL is configured to use TDJ I/O but spice is in LDJ mode, show an
error in LED ticker suggesting the user to turn on `-iidxtdj`.

When DLL is configured to use LDJ I/O but spice is in TDJ mode, show an
error in TDJ overaly suggesting the user to fix the DLL.

Fix a small bug that caused a white window to be created when `-w` is
enabled even when `-iidxtdj` is not, but DLL is using TDJ I/O.
This commit is contained in:
bicarus
2026-02-15 19:49:07 -08:00
committed by GitHub
parent 408ed17521
commit dc82c980b1
7 changed files with 47 additions and 9 deletions
+4 -1
View File
@@ -82,6 +82,7 @@ namespace games::iidx {
bool IIDXIO_LED_TICKER_READONLY = false;
std::mutex IIDX_LED_TICKER_LOCK;
bool IIDX_TDJ_MONITOR_WARNING = false;
iidx_aio_emulation_state CURRENT_IO_EMULATION_STATE = iidx_aio_emulation_state::unknown;
// io
static bool HAS_LIBAIO; // this is how we detect iidx27+
@@ -453,7 +454,7 @@ namespace games::iidx {
}
// windowed subscreen, enabled by default, unless turned off by user
if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool()) {
if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool() && TDJ_MODE) {
GRAPHICS_IIDX_WSUB = true;
}
@@ -934,6 +935,8 @@ namespace games::iidx {
return;
}
CURRENT_IO_EMULATION_STATE = state;
// log_warning below could be turned into log_fatal in the future once we gain confidence
// that this isn't triggering when it's not supposed to
if (state == iidx_aio_emulation_state::bi2a_com2 && TDJ_MODE) {
+7 -4
View File
@@ -11,6 +11,12 @@
namespace games::iidx {
enum class iidx_aio_emulation_state {
unknown,
bi2a_com2,
bi2x_hook
};
// settings
extern bool FLIP_CAMS;
@@ -38,6 +44,7 @@ namespace games::iidx {
constexpr int IIDX_TAPELED_TOTAL = 17;
// data mapping
extern tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL];
extern iidx_aio_emulation_state CURRENT_IO_EMULATION_STATE;
class IIDXGame : public games::Game {
public:
@@ -64,9 +71,5 @@ namespace games::iidx {
bool is_tdj_fhd();
void apply_audio_hacks();
enum class iidx_aio_emulation_state {
bi2a_com2,
bi2x_hook
};
void update_io_emulation_state(iidx_aio_emulation_state state);
}