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https://github.com/spice2x/spice2x.github.io.git
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Build a WinXP compatible version of Spice (#611)
This was a lot more background work than expected, but that is the nature of unnecessary hobbies I guess. Most things in here are obvious, so here's the non-obvious thoughts and notes: 1. All the XP stuff is optional, if the toolchain isn't available it won't even try 2. The docker build is the "known good" build and now has all the required tools for XP and checking binaries a. If you're OK with it, can add the XP_MUST_BUILD flag to build_docker.sh 4. New `SPICE_XP` flag to comment out blocks 5. We could technically build using the Docker image I've made for my XP compatible LLVM toolchain, but combining the binaries into a single zip at the end of it is somewhat tedious, so I've chosen to grab the binaries from my release 6. I also wrote a DLL checker to make sure the final binaries are _actually_ XP compatible, which found some issues on x86_64 (I don't know a single game that runs on 64 bit XP, but it wasn't too much effort so whatever). This also won't run if missing, just to save the trouble. 7. The build script is still pretty shit, I've made some minor improvements a. `/usr/bin/env bash` instead of `/bin/bash` as it's more correct b. Adding `-it` to the docker build, so Ctrl+C actually halts it c. Main issue is that failures don't halt, because of the custom error catching function. This has caused a lot of frustration, maybe we can change that ## Testing It runs on 32 and 64 bit installs of XP. My jubeat cab is on Win10 these days and I haven't got around to testing an actual game, but I've distributed test builds of this to people who *have* confirmed it works as expected.
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@@ -1,4 +1,4 @@
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#!/bin/bash
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#!/usr/bin/env bash
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# set to EN-US for consistency
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LANG=en_us_8859_1
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@@ -43,10 +43,16 @@ GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
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GIT_HEAD=$(git rev-parse HEAD || echo "none")
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TOOLCHAIN_32="${TOOLCHAIN_32:-"/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"}"
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TOOLCHAIN_64="${TOOLCHAIN_64:-"/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"}"
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TOOLCHAIN_WINXP_32="${TOOLCHAIN_WINXP_32:-"/opt/llvm-mingw-xp/toolchain-files/cmake/i686-mingw32-clang.cmake"}"
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TOOLCHAIN_WINXP_64="${TOOLCHAIN_WINXP_64:-"/opt/llvm-mingw-xp/toolchain-files/cmake/x86_64-mingw32-clang.cmake"}"
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BUILDDIR_32_RELEASE="./cmake-build-release-32"
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BUILDDIR_32_DEBUG="./cmake-build-debug-32"
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BUILDDIR_64_RELEASE="./cmake-build-release-64"
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BUILDDIR_64_DEBUG="./cmake-build-debug-64"
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BUILDDIR_WINXP_32_RELEASE="./cmake-build-release-winxp-32"
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BUILDDIR_WINXP_32_DEBUG="./cmake-build-debug-winxp-32"
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BUILDDIR_WINXP_64_RELEASE="./cmake-build-release-winxp-64"
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BUILDDIR_WINXP_64_DEBUG="./cmake-build-debug-winxp-64"
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DEBUG=0
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OUTDIR="./bin/spice2x"
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OUTDIR_EXTRAS="./bin/spice2x/extras"
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@@ -69,14 +75,29 @@ TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEnc
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BUILD_TYPE="Release"
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BUILDDIR_32=${BUILDDIR_32_RELEASE}
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BUILDDIR_64=${BUILDDIR_64_RELEASE}
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BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_RELEASE}
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BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_RELEASE}
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if ((DEBUG > 0))
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then
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BUILD_TYPE="Debug"
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BUILDDIR_32=${BUILDDIR_32_DEBUG}
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BUILDDIR_64=${BUILDDIR_64_DEBUG}
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BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_DEBUG}
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BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_DEBUG}
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DIST_NAME=$(echo "${DIST_NAME}" | sed 's/\.[^.]*$/-dbg&/')
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fi
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# is the XP-compatible toolchain installed?
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XP_MUST_BUILD=0
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BUILD_XP=0
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if [ -f "$TOOLCHAIN_WINXP_32" ] && [ -f "$TOOLCHAIN_WINXP_64" ]; then
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BUILD_XP=1;
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elif ((XP_MUST_BUILD > 0))
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then
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echo "WinXP toolchain not available, aborting"
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exit 1
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fi
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# determine number of cores
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CORES=$(nproc)
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@@ -90,6 +111,13 @@ echo "Git Branch: $GIT_BRANCH"
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echo "Git Head: $GIT_HEAD"
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echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
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echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
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if ((BUILD_XP > 0))
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then
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echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
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echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
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else
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echo "WinXP toolchain not available, skipping WinXP builds"
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fi
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echo "Distribution Name: $DIST_NAME"
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echo "Build Type: $BUILD_TYPE"
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echo "Cores: $CORES"
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@@ -130,11 +158,58 @@ time (
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cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
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popd > /dev/null
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if ((BUILD_XP > 0))
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then
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# 32 bit Windows XP
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echo "Building 32bit targets (WinXP toolchain)..."
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echo "========================="
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if ((CLEAN_BUILD > 0))
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then
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rm -rf ${BUILDDIR_WINXP_32}
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fi
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mkdir -p ${BUILDDIR_WINXP_32}
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pushd ${BUILDDIR_WINXP_32} > /dev/null
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CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_32}
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popd > /dev/null
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# 64 bit Windows XP
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echo ""
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echo "Building 64bit targets (WinXP toolchain)..."
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echo "========================="
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if ((CLEAN_BUILD > 0))
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then
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rm -rf ${BUILDDIR_WINXP_64}
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fi
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mkdir -p ${BUILDDIR_WINXP_64}
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pushd ${BUILDDIR_WINXP_64} > /dev/null
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CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
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popd > /dev/null
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else
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echo "Skipping WinXP builds, toolchain not specified"
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fi
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echo ""
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echo "Compilation process done :)"
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echo "==========================="
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)
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if ((BUILD_XP > 0))
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then
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echo ""
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echo "Checking XP compatibility..."
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echo "============================="
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if ! command -v windows_dll_compat_checker &> /dev/null; then
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echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
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else
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windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
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${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
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windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
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${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
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${BUILDDIR_WINXP_32}/spicetools/32/spice.exe \
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${BUILDDIR_WINXP_32}/spicetools/32/spice_laa.exe
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fi
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fi
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# generate PDBs
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if false # ((DEBUG > 0))
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then
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@@ -226,6 +301,12 @@ else
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cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
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cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
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cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
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if ((BUILD_XP > 0))
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then
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cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
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cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
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cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
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fi
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fi
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# pack source files to output directory
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