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popn: boot with 3 monitors (#636)
## Link to GitHub Issue or related Pull Request, if one exists #618 ## Description of change Take the monitor hooks added for IIDX/SDVX #612 and apply it to popn as well now that popn has a subscreen. There is a debug option in game that actually uses three monitors, which can be activated via hex edits. This will prevent that from working. ## Testing Tested with 3 monitors, fs and windowed.
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@@ -232,6 +232,7 @@ namespace games::popn {
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// TODO: is this what the game expects for subscreen?
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// TODO: what if there are 3+ monitors?
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targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
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targetName->connectorInstance = 0;
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}
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break;
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}
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@@ -634,6 +635,8 @@ namespace games::popn {
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wintouchemu::hook_title_ends("", "Main Screen", avs::game::DLL_INSTANCE);
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}
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sysutils::hook_EnumDisplayDevicesA();
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#endif
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}
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