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popn: boot with 3 monitors (#636)
## Link to GitHub Issue or related Pull Request, if one exists #618 ## Description of change Take the monitor hooks added for IIDX/SDVX #612 and apply it to popn as well now that popn has a subscreen. There is a debug option in game that actually uses three monitors, which can be activated via hex edits. This will prevent that from working. ## Testing Tested with 3 monitors, fs and windowed.
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@@ -594,6 +594,9 @@ int main_implementation(int argc, char *argv[]) {
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GRAPHICS_FORCE_SINGLE_ADAPTER = true;
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GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
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}
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if (options[launcher::Options::PopnSubMonitorOverride].is_active()) {
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sysutils::SECOND_MONITOR_OVERRIDE = options[launcher::Options::PopnSubMonitorOverride].value_text();
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}
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if (options[launcher::Options::LoadMetalGearArcadeModule].value_bool()) {
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attach_mga = true;
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}
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