popn: boot with 3 monitors (#636)

## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Take the monitor hooks added for IIDX/SDVX #612 and apply it to popn as
well now that popn has a subscreen.

There is a debug option in game that actually uses three monitors, which
can be activated via hex edits. This will prevent that from working.

## Testing
Tested with 3 monitors, fs and windowed.
This commit is contained in:
bicarus
2026-04-13 23:02:56 -07:00
committed by GitHub
parent 2042b629e9
commit e59a50b64c
5 changed files with 26 additions and 2 deletions
+11
View File
@@ -997,6 +997,17 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Pop'n Music",
.category = "Game Options",
},
{
// PopnSubMonitorOverride
.title = "Pop'n Music PikaPika Subscreen Monitor Override",
.name = "popnsubmonitor",
.desc = "If you have three or more monitors, this option can be set to tell the game which monitor is the subscreen.",
.type = OptionType::Text,
.setting_name = "\\\\.\\DISPLAY3",
.game_name = "Pop'n Music",
.category = "Monitor",
.picker = OptionPickerType::Monitor,
},
{
.title = "Force Load HELLO! Pop'n Music Module",
.name = "hpm",