Dump button and analog bindings to log on launch (#349)

## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice/spice64, dump bindings in Buttons and Analog tab

## Testing
Tested on 32 bit and 64 bit
This commit is contained in:
bicarus-dev
2025-08-04 21:40:09 -07:00
committed by GitHub
parent f783a5a1cd
commit e79de3b117
+77
View File
@@ -150,6 +150,9 @@ static bool check_dll(const std::string &model) {
void update_msvcrt_args(int argc, char *argv[]);
void dump_button_bindings(std::vector<Button> *buttons);
void dump_analog_bindings();
int main_implementation(int argc, char *argv[]) {
// remember argv, argv
@@ -1937,6 +1940,21 @@ int main_implementation(int argc, char *argv[]) {
// print devices
RI_MGR->devices_print();
auto buttons = games::get_buttons(eamuse_get_game());
log_misc("rawinput", "Button mappings:");
dump_button_bindings(buttons);
log_misc("rawinput", "Keypad button mappings:");
auto keypads = games::get_buttons_keypads(eamuse_get_game());
dump_button_bindings(keypads);
log_misc("rawinput", "Overlay button mappings:");
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
dump_button_bindings(overlay_buttons);
log_misc("rawinput", "Analog mappings:");
dump_analog_bindings();
// for certain games, show cursor if no touch is available (must be called after RI_MGR is available)
if (show_cursor_if_no_touch && !is_touch_available("launcher::main_implementation")) {
GRAPHICS_SHOW_CURSOR = true;
@@ -2321,6 +2339,65 @@ void update_msvcrt_args(int argc, char *argv[]) {
#endif
}
void dump_button_bindings(std::vector<Button> *buttons) {
if (!buttons) {
return;
}
for (auto button = buttons->begin(); button != buttons->end(); ++button) {
if (!button->isSet()) {
continue;
}
if (button->isNaive()) {
log_misc(
"rawinput", " [{}] dev=Naive, vkey={}",
button->getName(),
button->getVKey()
);
} else {
log_misc(
"rawinput", " [{}] dev={}, vkey={}, analogtype={}",
button->getName(),
button->getDeviceIdentifier(),
button->getVKey(),
button->getAnalogType()
);
}
for (auto& alt : button->getAlternatives()) {
if (alt.getVKey() == INVALID_VKEY) {
continue;
}
log_misc(
"rawinput", " [{}] (alt) dev={}, vkey={}, analogtype={}",
button->getName(),
alt.isNaive() ? "Naive" : alt.getDeviceIdentifier(),
alt.getVKey(),
alt.getAnalogType()
);
}
}
}
void dump_analog_bindings() {
auto analogs = games::get_analogs(eamuse_get_game());
if (!analogs) {
return;
}
for (auto& analog : *analogs) {
if (!analog.isSet()) {
continue;
}
log_misc(
"rawinput", " [{}] dev={}, index={}",
analog.getName(),
analog.getDeviceIdentifier(),
analog.getIndex()
);
}
}
#ifndef SPICETOOLS_SPICECFG_STANDALONE
int main(int argc, char *argv[]) {
return main_implementation(argc, argv);