mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-10-01 06:24:55 -07:00
api: serve the websocket with wslay instead of headsocket (#887)
`HeadSocket` library we are currently using is full of bugs and no longer maintained. Swap it out with `wslay`.
This commit is contained in:
+547
-184
@@ -1,216 +1,579 @@
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#define HEADSOCKET_IMPLEMENTATION
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#include "external/headsocket.h"
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include "websocket.h"
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#include "util/utils.h"
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#include "util/rc4.h"
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#include "util/logging.h"
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#include "overlay/notifications.h"
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#include "controller.h"
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using namespace headsocket;
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <cctype>
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#include <chrono>
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#include <cstring>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <vector>
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#include "external/wslay/msvc_compat.h"
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#include <wslay/wslay.h>
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#include "controller.h"
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#include "external/hash-library/sha1.h"
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#include "overlay/notifications.h"
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#include "util/crypt.h"
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#include "util/logging.h"
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namespace api {
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namespace {
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// how long a single handshake read may stall before the connection is dropped;
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// headsocket reads the request a byte at a time, so this is an idle timeout between
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// bytes rather than a deadline for the whole handshake
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constexpr int handshake_timeout_ms = 5000;
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constexpr int server_backlog = 4;
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constexpr size_t client_limit = 8;
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void set_recv_timeout(connection &conn, int milliseconds) {
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DWORD timeout = static_cast<DWORD>(milliseconds);
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setsockopt(conn.impl()->socket, SOL_SOCKET, SO_RCVTIMEO,
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// a peer that connects and then says nothing must not hold a slot forever
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constexpr int handshake_timeout_ms = 5000;
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constexpr size_t request_size_limit = 8 * 1024;
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constexpr uint64_t message_size_limit = 64 * 1024;
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// how long a quiet connection waits before the loop rechecks whether we are stopping
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constexpr int idle_poll_ms = 500;
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// RFC 6455 appends this to the client key before hashing
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constexpr const char *websocket_guid = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
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constexpr double notification_throttle_seconds = 0.5;
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std::string trim(const std::string &text) {
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const auto begin = text.find_first_not_of(" \t");
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if (begin == std::string::npos) {
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return "";
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}
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return text.substr(begin, text.find_last_not_of(" \t") - begin + 1);
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}
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std::string to_lower(std::string text) {
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std::transform(text.begin(), text.end(), text.begin(), [](unsigned char c) {
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return static_cast<char>(std::tolower(c));
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});
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return text;
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}
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bool contains_token(const std::string &value, const std::string &expected) {
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size_t pos = 0;
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while (pos < value.size()) {
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const size_t end = value.find(',', pos);
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if (to_lower(trim(value.substr(pos, end - pos))) == expected) {
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return true;
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}
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if (end == std::string::npos) {
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break;
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}
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pos = end + 1;
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}
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return false;
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}
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bool valid_websocket_key(const std::string &key) {
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if (key.size() != 24 || key[22] != '=' || key[23] != '=') {
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return false;
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}
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const std::string alphabet =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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for (size_t i = 0; i < 22; i++) {
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if (alphabet.find(key[i]) == std::string::npos) {
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return false;
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}
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}
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return true;
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}
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bool send_all(SOCKET socket, const std::string &text) {
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size_t remaining = text.size();
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const char *cursor = text.data();
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while (remaining > 0) {
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const int sent = send(socket, cursor, static_cast<int>(remaining), 0);
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if (sent <= 0) {
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return false;
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}
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cursor += sent;
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remaining -= static_cast<size_t>(sent);
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}
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return true;
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}
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void set_recv_timeout(SOCKET socket, int milliseconds) {
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const DWORD timeout = static_cast<DWORD>(milliseconds);
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setsockopt(socket, SOL_SOCKET, SO_RCVTIMEO,
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reinterpret_cast<const char *>(&timeout), sizeof(timeout));
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}
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std::string accept_key(const std::string &client_key) {
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SHA1 sha1;
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sha1.add(client_key.data(), client_key.size());
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sha1.add(websocket_guid, strlen(websocket_guid));
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unsigned char digest[SHA1::HashBytes] {};
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sha1.getHash(digest);
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return crypt::base64_encode(digest, sizeof(digest));
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}
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bool handshake(SOCKET socket) {
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std::string request;
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char byte = 0;
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bool complete = false;
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while (request.size() < request_size_limit) {
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const int read = recv(socket, &byte, 1, 0);
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if (read <= 0) {
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return false;
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}
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request.push_back(byte);
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if (request.size() >= 4
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&& request.compare(request.size() - 4, 4, "\r\n\r\n") == 0) {
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complete = true;
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break;
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}
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}
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std::string key;
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std::string version;
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bool connection_upgrade = false;
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bool upgrade = false;
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const size_t request_line_end = request.find("\r\n");
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const std::string request_line = request.substr(0, request_line_end);
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const size_t target_end = request_line.find(' ', 4);
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const bool valid_request_line = request_line_end != std::string::npos
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&& request_line.compare(0, 4, "GET ") == 0
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&& target_end != std::string::npos
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&& target_end > 4
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&& target_end == request_line.rfind(' ')
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&& request_line.substr(target_end + 1) == "HTTP/1.1";
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size_t pos = request_line_end;
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while (pos != std::string::npos) {
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const size_t end = request.find("\r\n", pos + 2);
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if (end == std::string::npos || end == pos + 2) {
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break;
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}
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const std::string line = request.substr(pos + 2, end - pos - 2);
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const size_t colon = line.find(':');
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if (colon != std::string::npos) {
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const std::string name = to_lower(trim(line.substr(0, colon)));
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const std::string value = trim(line.substr(colon + 1));
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if (name == "sec-websocket-key") {
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key = value;
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} else if (name == "sec-websocket-version") {
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version = value;
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} else if (name == "connection") {
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connection_upgrade = connection_upgrade
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|| contains_token(value, "upgrade");
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} else if (name == "upgrade") {
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upgrade = upgrade || contains_token(value, "websocket");
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}
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}
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pos = end;
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}
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if (!complete || !valid_request_line || !connection_upgrade || !upgrade
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|| version != "13" || !valid_websocket_key(key)) {
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send_all(socket,
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"HTTP/1.1 400 Bad Request\r\n"
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"Connection: close\r\n"
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"Content-Length: 0\r\n"
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"\r\n");
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return false;
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}
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// deliberately echoes back no extension or subprotocol: naming one the client did
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// not offer is a handshake failure, and none of them are wanted here
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return send_all(socket,
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"HTTP/1.1 101 Switching Protocols\r\n"
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"Upgrade: websocket\r\n"
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"Connection: Upgrade\r\n"
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"Sec-WebSocket-Accept: " + accept_key(key) + "\r\n"
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"\r\n");
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}
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// everything one connection needs; wslay hands this back to the callbacks
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struct Session {
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SOCKET socket = INVALID_SOCKET;
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Controller *controller = nullptr;
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ClientState *state = nullptr;
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bool failed = false;
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};
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ssize_t recv_callback(wslay_event_context_ptr ctx, uint8_t *buffer, size_t length,
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int flags, void *user_data) {
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(void) flags;
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auto *session = static_cast<Session *>(user_data);
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const int read = recv(session->socket, reinterpret_cast<char *>(buffer),
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static_cast<int>(length), 0);
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if (read > 0) {
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return read;
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}
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// the socket is non-blocking, so an empty one has to read as "nothing yet"
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// rather than as a dead peer
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if (read < 0 && WSAGetLastError() == WSAEWOULDBLOCK) {
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wslay_event_set_error(ctx, WSLAY_ERR_WOULDBLOCK);
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return -1;
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}
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wslay_event_set_error(ctx,
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read == 0 ? WSLAY_ERR_NO_MORE_MSG : WSLAY_ERR_CALLBACK_FAILURE);
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return -1;
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}
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ssize_t send_callback(wslay_event_context_ptr ctx, const uint8_t *data, size_t length,
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int flags, void *user_data) {
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(void) flags;
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auto *session = static_cast<Session *>(user_data);
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const int sent = send(session->socket, reinterpret_cast<const char *>(data),
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static_cast<int>(length), 0);
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if (sent > 0) {
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return sent;
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}
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if (sent < 0 && WSAGetLastError() == WSAEWOULDBLOCK) {
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wslay_event_set_error(ctx, WSLAY_ERR_WOULDBLOCK);
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return -1;
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}
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wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE);
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return -1;
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}
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void on_msg_recv(wslay_event_context_ptr ctx,
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const struct wslay_event_on_msg_recv_arg *arg, void *user_data) {
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auto *session = static_cast<Session *>(user_data);
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// pings and closes are wslay's business, it answers them itself
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if (wslay_is_ctrl_frame(arg->opcode)) {
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return;
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}
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if (arg->opcode != WSLAY_BINARY_FRAME) {
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log_warning("api::websocket", "ignoring a non-binary message");
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return;
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}
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std::vector<char> in(arg->msg, arg->msg + arg->msg_length);
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std::vector<char> out;
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if (session->state->cipher) {
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session->state->cipher->crypt(
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reinterpret_cast<uint8_t *>(in.data()), in.size());
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}
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session->controller->process_request(session->state, &in, &out);
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if (session->state->cipher) {
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session->state->cipher->crypt(
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reinterpret_cast<uint8_t *>(out.data()), out.size());
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}
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wslay_event_msg reply {};
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reply.opcode = WSLAY_BINARY_FRAME;
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reply.msg = reinterpret_cast<const uint8_t *>(out.data());
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reply.msg_length = out.size();
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if (wslay_event_queue_msg(ctx, &reply) != 0) {
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session->failed = true;
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return;
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}
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Controller::process_password_change(session->state);
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}
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}
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/*
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* Client class declaration
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*/
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class WebSocketClient : public web_socket_client {
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// required class header
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HEADSOCKET_CLIENT(WebSocketClient, web_socket_client);
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private:
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ClientState *state = nullptr;
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// headsocket doesn't expose the peer address on its own client API, but the
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// sockaddr_in captured at accept time is sitting right there in the impl
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std::string remote_address() const {
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char address_data[INET_ADDRSTRLEN] {};
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inet_ntop(AF_INET, &this->_p->conn.impl()->from.sin_addr,
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address_data, INET_ADDRSTRLEN);
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return std::string(address_data);
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}
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protected:
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bool async_received_data(const data_block &db, uint8_t *ptr, size_t length) override;
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void on_accept() override;
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void on_disconnect() override;
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};
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/*
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* Server class declaration
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*/
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class WebSocketServer : public web_socket_server<WebSocketClient> {
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HEADSOCKET_SERVER(WebSocketServer, web_socket_server);
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public:
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WebSocketController *websocket;
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protected:
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bool handshake(connection &conn) override {
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// headsocket runs the handshake on its single accept thread with a blocking
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// recv, so a peer that connects and then says nothing would park that thread and
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// leave every later connection sitting unaccepted in the backlog
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set_recv_timeout(conn, handshake_timeout_ms);
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const bool accepted = base_t::handshake(conn);
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// from here the client thread owns the socket and wants to block on reads
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set_recv_timeout(conn, 0);
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return accepted;
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}
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};
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void api::WebSocketServer::init() {}
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/*
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* Controller state so we don't have to import headsocket stuff in our header
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*/
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struct WebSocketControllerState {
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std::shared_ptr<WebSocketServer> server;
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struct Client {
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std::thread thread;
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SOCKET socket = INVALID_SOCKET;
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bool active = false;
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};
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Controller *controller = nullptr;
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unsigned short port = 0;
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SOCKET listener = INVALID_SOCKET;
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bool wsa_started = false;
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std::atomic_bool running { false };
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std::thread acceptor;
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std::mutex clients_m;
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std::array<Client, client_limit> clients;
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bool open_listener();
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void accept_worker();
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void client_worker(int slot, SOCKET socket, std::string address);
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void stop();
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};
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bool WebSocketControllerState::open_listener() {
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WSADATA wsa_data;
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const int error = WSAStartup(MAKEWORD(2, 2), &wsa_data);
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if (error != 0) {
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log_warning("api::websocket", "WSAStartup() returned {}", error);
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return false;
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}
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this->wsa_started = true;
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this->listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (this->listener == INVALID_SOCKET) {
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log_warning("api::websocket", "socket() returned {}", WSAGetLastError());
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return false;
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}
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sockaddr_in address {};
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = htons(this->port);
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if (bind(this->listener, reinterpret_cast<sockaddr *>(&address), sizeof(address))
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== SOCKET_ERROR) {
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log_warning("api::websocket", "bind() returned {}", WSAGetLastError());
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return false;
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}
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if (listen(this->listener, server_backlog) == SOCKET_ERROR) {
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log_warning("api::websocket", "listen() returned {}", WSAGetLastError());
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return false;
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}
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return true;
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}
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void WebSocketControllerState::accept_worker() {
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while (this->running) {
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sockaddr_in client_address {};
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int client_address_size = sizeof(sockaddr_in);
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const SOCKET client = accept(
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this->listener, reinterpret_cast<sockaddr *>(&client_address),
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&client_address_size);
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if (client == INVALID_SOCKET) {
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// on shutdown the listener is closed under us; otherwise do not spin
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if (this->running) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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continue;
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}
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if (!this->running) {
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closesocket(client);
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break;
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}
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// formatted by hand rather than with inet_ntop, which needs a newer Windows than
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// the XP toolchain targets, or inet_ntoa, which answers from a shared buffer
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const uint32_t raw = ntohl(client_address.sin_addr.s_addr);
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const std::string address = fmt::format("{}.{}.{}.{}",
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(raw >> 24) & 0xff, (raw >> 16) & 0xff, (raw >> 8) & 0xff, raw & 0xff);
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int slot = -1;
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{
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std::lock_guard<std::mutex> lock(this->clients_m);
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for (size_t i = 0; i < this->clients.size(); i++) {
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if (!this->clients[i].active) {
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this->clients[i].active = true;
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this->clients[i].socket = client;
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slot = static_cast<int>(i);
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break;
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}
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}
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}
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if (slot < 0) {
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log_warning("api::websocket", "client limit of {} hit", client_limit);
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overlay::notifications::add_throttled(
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overlay::notifications::Severity::Warning,
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"api::websocket.client_limit",
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notification_throttle_seconds,
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fmt::format("API websocket refused: client limit reached ({})", address));
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closesocket(client);
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continue;
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||||
}
|
||||
|
||||
// this thread is the only one that touches the thread objects, so the slot's
|
||||
// previous occupant gets reaped here rather than being detached
|
||||
if (this->clients[slot].thread.joinable()) {
|
||||
this->clients[slot].thread.join();
|
||||
}
|
||||
|
||||
// the handshake runs on the client thread on purpose: doing it here would put
|
||||
// every later connection behind whatever this one is waiting for
|
||||
this->clients[slot].thread = std::thread([this, slot, client, address] {
|
||||
this->client_worker(slot, client, address);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketControllerState::client_worker(int slot, SOCKET socket, std::string address) {
|
||||
|
||||
// wslay writes a frame header and its payload as separate sends, so leaving Nagle on
|
||||
// holds the payload back until the peer acknowledges the header, costing a delayed
|
||||
// ack per message; requests here are small and latency sensitive
|
||||
int nodelay = 1;
|
||||
setsockopt(socket, IPPROTO_TCP, TCP_NODELAY,
|
||||
reinterpret_cast<const char *>(&nodelay), sizeof(nodelay));
|
||||
|
||||
set_recv_timeout(socket, handshake_timeout_ms);
|
||||
|
||||
if (handshake(socket)) {
|
||||
// wslay reads until the socket would block, so leaving it blocking would make
|
||||
// every reply wait out a receive timeout before the send got a turn
|
||||
u_long non_blocking = 1;
|
||||
ioctlsocket(socket, FIONBIO, &non_blocking);
|
||||
|
||||
Session session;
|
||||
session.socket = socket;
|
||||
session.controller = this->controller;
|
||||
session.state = new ClientState();
|
||||
this->controller->init_state(session.state);
|
||||
|
||||
log_info("api::websocket", "client connected: {}", address);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("API websocket client connected ({})", address));
|
||||
|
||||
wslay_event_callbacks callbacks {};
|
||||
callbacks.recv_callback = recv_callback;
|
||||
callbacks.send_callback = send_callback;
|
||||
callbacks.on_msg_recv_callback = on_msg_recv;
|
||||
|
||||
wslay_event_context_ptr ctx = nullptr;
|
||||
if (wslay_event_context_server_init(&ctx, &callbacks, &session) == 0) {
|
||||
wslay_event_config_set_max_recv_msg_length(ctx, message_size_limit);
|
||||
while (this->running && !session.failed
|
||||
&& (wslay_event_want_read(ctx) || wslay_event_want_write(ctx))) {
|
||||
|
||||
fd_set read_set;
|
||||
fd_set write_set;
|
||||
FD_ZERO(&read_set);
|
||||
FD_ZERO(&write_set);
|
||||
|
||||
if (wslay_event_want_read(ctx)) {
|
||||
FD_SET(socket, &read_set);
|
||||
}
|
||||
if (wslay_event_want_write(ctx)) {
|
||||
FD_SET(socket, &write_set);
|
||||
}
|
||||
|
||||
// bounded so a silent connection still notices us shutting down
|
||||
timeval timeout {};
|
||||
timeout.tv_usec = idle_poll_ms * 1000;
|
||||
|
||||
if (select(0, &read_set, &write_set, nullptr, &timeout) < 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (FD_ISSET(socket, &read_set) && wslay_event_recv(ctx) != 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
// unconditional, so a reply queued by the read above goes out now
|
||||
if (wslay_event_send(ctx) != 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
wslay_event_context_free(ctx);
|
||||
}
|
||||
|
||||
Controller::free_state(session.state);
|
||||
delete session.state;
|
||||
|
||||
log_info("api::websocket", "client disconnected: {}", address);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Info,
|
||||
fmt::format("API websocket client disconnected ({})", address));
|
||||
}
|
||||
|
||||
closesocket(socket);
|
||||
|
||||
std::lock_guard<std::mutex> lock(this->clients_m);
|
||||
this->clients[slot].socket = INVALID_SOCKET;
|
||||
this->clients[slot].active = false;
|
||||
}
|
||||
|
||||
void WebSocketControllerState::stop() {
|
||||
this->running = false;
|
||||
|
||||
if (this->listener != INVALID_SOCKET) {
|
||||
closesocket(this->listener);
|
||||
this->listener = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
// drops the client threads out of their blocking send/recv
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->clients_m);
|
||||
for (auto &client : this->clients) {
|
||||
if (client.socket != INVALID_SOCKET) {
|
||||
::shutdown(client.socket, SD_BOTH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this->acceptor.joinable()) {
|
||||
this->acceptor.join();
|
||||
}
|
||||
|
||||
// joining is what guarantees no client thread outlives this object
|
||||
for (auto &client : this->clients) {
|
||||
if (client.thread.joinable()) {
|
||||
client.thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
if (this->wsa_started) {
|
||||
WSACleanup();
|
||||
this->wsa_started = false;
|
||||
}
|
||||
}
|
||||
|
||||
WebSocketController::WebSocketController(Controller *controller, uint16_t port) {
|
||||
this->controller = controller;
|
||||
|
||||
// create state
|
||||
this->state = new WebSocketControllerState();
|
||||
this->state->controller = controller;
|
||||
this->state->port = port;
|
||||
|
||||
// start server
|
||||
this->state->server = WebSocketServer::create(port);
|
||||
this->state->server->websocket = this;
|
||||
if (this->state->server->is_running()) {
|
||||
log_info("api::websocket", "server listening on port: {}", port);
|
||||
} else {
|
||||
if (!this->state->open_listener()) {
|
||||
log_warning("api::websocket", "server failed to listen on port: {}", port);
|
||||
return;
|
||||
}
|
||||
|
||||
this->state->running = true;
|
||||
this->state->acceptor = std::thread([this] {
|
||||
this->state->accept_worker();
|
||||
});
|
||||
|
||||
log_info("api::websocket", "server listening on port: {}", port);
|
||||
}
|
||||
|
||||
WebSocketController::~WebSocketController() {
|
||||
|
||||
// stop server
|
||||
this->state->server->stop();
|
||||
|
||||
// delete state
|
||||
this->state->stop();
|
||||
delete this->state;
|
||||
this->state = nullptr;
|
||||
}
|
||||
|
||||
void WebSocketController::free_socket() {
|
||||
this->state->server->stop();
|
||||
}
|
||||
|
||||
void WebSocketClient::on_accept() {
|
||||
web_socket_client::on_accept();
|
||||
|
||||
// get pointer to server
|
||||
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
||||
if (!srv || !srv->websocket) {
|
||||
log_fatal("api::websocket", "on_accept has no server");
|
||||
}
|
||||
|
||||
// check for init
|
||||
state = new ClientState();
|
||||
srv->websocket->controller->init_state(state);
|
||||
|
||||
// log connection
|
||||
const auto address = this->remote_address();
|
||||
log_info("api::websocket", "client connected: {}", address);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("API websocket client connected ({})", address));
|
||||
}
|
||||
|
||||
void WebSocketClient::on_disconnect() {
|
||||
|
||||
// log disconnection
|
||||
const auto address = this->remote_address();
|
||||
log_info("api::websocket", "client disconnected: {}", address);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Info,
|
||||
fmt::format("API websocket client disconnected ({})", address));
|
||||
|
||||
// get pointer to server
|
||||
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
||||
if (!srv || !srv->websocket) {
|
||||
log_fatal("api::websocket", "on_disconnect has no server");
|
||||
}
|
||||
|
||||
// clean up state
|
||||
srv->websocket->controller->free_state(state);
|
||||
delete state;
|
||||
state = nullptr;
|
||||
|
||||
// call super
|
||||
web_socket_client::on_disconnect();
|
||||
}
|
||||
|
||||
/*
|
||||
* This is where business actually happens, gets called on every datablock receive
|
||||
*/
|
||||
bool WebSocketClient::async_received_data(const data_block &db, uint8_t *ptr, size_t length) {
|
||||
|
||||
// get pointer to server
|
||||
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
||||
if (!srv || !srv->websocket) {
|
||||
log_fatal("api::websocket", "received datablock without server");
|
||||
}
|
||||
|
||||
// check state
|
||||
if (!state) {
|
||||
log_fatal("api::websocket", "client with no state received datablock");
|
||||
}
|
||||
|
||||
// check datablock type
|
||||
switch (db.op) {
|
||||
case opcode::binary: {
|
||||
|
||||
// allocate buffers
|
||||
std::vector<char> in(ptr, ptr + length);
|
||||
std::vector<char> out;
|
||||
|
||||
// crypt in-data
|
||||
if (state->cipher) {
|
||||
state->cipher->crypt(reinterpret_cast<uint8_t *>(in.data()), in.size());
|
||||
}
|
||||
|
||||
// process request
|
||||
srv->websocket->controller->process_request(state, &in, &out);
|
||||
|
||||
// crypt out-data
|
||||
if (state->cipher) {
|
||||
state->cipher->crypt(reinterpret_cast<uint8_t *>(out.data()), out.size());
|
||||
}
|
||||
|
||||
// send answer
|
||||
push(out.data(), out.size());
|
||||
|
||||
// check for password change
|
||||
srv->websocket->controller->process_password_change(state);
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
log_warning("api::websocket", "datablock received with non-binary type");
|
||||
break;
|
||||
}
|
||||
|
||||
// always consume the datablock, nomnom
|
||||
return true;
|
||||
this->state->stop();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user