mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-06 00:20:41 -07:00
rawinput: modifiers (key combinations) (#813)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #635 ## Description of change Adds optional **button modifiers**, allowing a binding to require one or more "modifier" buttons to be held before it activates. - New "Modifiers" controller page in the overlay config to bind the Modifier 1–4 source buttons. - Each binding gains a 4-bit modifier_mask (Modifier 1-4). It is persisted as an optional modifiers XML attribute on button nodes and controller-preset entries. The attribute is optional and defaults to 0, so existing config files and presets load unchanged and the feature is off unless the user opts in. - The button Edit properties popup gains a "Modifiers" dropdown to pick which modifiers a binding requires. Doesn't apply to MIDI though. - Input evaluation skips a binding whose required modifiers are not held, falling through to its alternatives; velocity reporting uses the same gated path. - Controller-preset templates gain a "Modifiers" group for importing and exporting. ## Testing
This commit is contained in:
+66
-11
@@ -3,7 +3,9 @@
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#include <cassert>
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#include <optional>
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#include "games/io.h"
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#include "launcher/superexit.h"
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#include "misc/eamuse.h"
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#include "rawinput/rawinput.h"
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#include "rawinput/piuio.h"
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#include "util/time.h"
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@@ -62,7 +64,43 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
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return sorted;
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}
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GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *manager, Button &_button, bool check_alts) {
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namespace GameAPI::Buttons {
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static State get_button_state(
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rawinput::RawInputManager *manager,
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Button &button,
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bool check_alts,
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bool check_modifiers);
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static bool modifiers_pressed(rawinput::RawInputManager *manager, Button &button);
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}
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bool GameAPI::Buttons::modifiers_pressed(rawinput::RawInputManager *manager, Button &button) {
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const auto modifier_mask = button.getModifierMask();
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if (modifier_mask == 0) {
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return true;
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}
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auto *modifier_buttons = games::get_buttons_modifiers(eamuse_get_game());
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if (!modifier_buttons) {
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return false;
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}
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for (uint8_t index = 0; index < games::ModifierButtons::Size; index++) {
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if ((modifier_mask & (UINT8_C(1) << index)) != 0 &&
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(index >= modifier_buttons->size() ||
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get_button_state(manager, modifier_buttons->at(index), true, false) !=
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GameAPI::Buttons::BUTTON_PRESSED)) {
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return false;
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}
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}
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return true;
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}
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GameAPI::Buttons::State GameAPI::Buttons::get_button_state(
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rawinput::RawInputManager *manager,
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Button &_button,
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bool check_alts,
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bool check_modifiers) {
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// check override
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if (_button.override_enabled) {
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@@ -76,6 +114,23 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
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std::optional<bool> window_has_focus;
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while (true) {
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// skip bindings whose required modifiers are not held
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//
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// note that modifiers cannot process MIDI as the logic is written
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// below, since MIDI buttons are event-based (on event, off event, etc)
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// and cannot be correctly handled by a simple early return
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// there is no explicit check for MIDI here, but the UI should have
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// prevented it
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if (check_modifiers && !modifiers_pressed(manager, *current_button)) {
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button_count++;
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if (!alternatives || alternatives->empty() ||
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button_count - 1 >= alternatives->size()) {
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return BUTTON_NOT_PRESSED;
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}
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current_button = &alternatives->at(button_count - 1);
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continue;
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}
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// naive behavior
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if (current_button->isNaive()) {
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GameAPI::Buttons::State state;
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@@ -469,6 +524,10 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
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}
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}
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Buttons::State Buttons::getState(rawinput::RawInputManager *manager, Button &button, bool check_alts) {
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return get_button_state(manager, button, check_alts, true);
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}
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Buttons::State Buttons::getState(std::unique_ptr<rawinput::RawInputManager> &manager, Button &button, bool check_alts) {
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if (manager) {
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return getState(manager.get(), button, check_alts);
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@@ -484,17 +543,13 @@ static float getVelocityHelper(rawinput::RawInputManager *manager, Button &butto
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return button.override_velocity;
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}
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// naive behavior
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if (button.isNaive()) {
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if (button.getInvert()) {
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return (GetAsyncKeyState(button.getVKey()) & 0x8000) ? 0.f : 1.f;
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} else {
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return (GetAsyncKeyState(button.getVKey()) & 0x8000) ? 1.f : 0.f;
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}
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}
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// get button state
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Buttons::State button_state = Buttons::getState(manager, button, false);
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const auto button_state = Buttons::getState(manager, button, false);
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// naive bindings report their digital state as full or zero velocity
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if (button.isNaive()) {
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return button_state == Buttons::BUTTON_PRESSED ? 1.f : 0.f;
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}
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// check if button isn't being pressed
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if (button_state != Buttons::BUTTON_PRESSED) {
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@@ -299,7 +299,27 @@ std::string Button::getMidiNoteString() {
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return fmt::format("{}{}", note_names[index % 12], ((index / 12) - 1));
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}
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std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
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std::string Button::getDisplayString(rawinput::RawInputManager *manager) {
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auto binding_display = this->getBindingDisplayString(manager);
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auto modifiers = this->getModifierMask();
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if (binding_display.empty() || modifiers == 0) {
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return binding_display;
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}
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std::string modifier_display;
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for (unsigned int index = 1; modifiers != 0; index++, modifiers >>= 1) {
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if ((modifiers & UINT8_C(1)) == 0) {
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continue;
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}
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if (!modifier_display.empty()) {
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modifier_display += "+";
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}
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modifier_display += fmt::format("Mod{}", index);
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}
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return modifier_display + "+" + binding_display;
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}
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std::string Button::getBindingDisplayString(rawinput::RawInputManager *manager) {
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// get VKey string
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auto vKey = (uint16_t) this->getVKey();
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@@ -49,6 +49,7 @@ private:
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std::string name;
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std::string device_identifier = "";
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unsigned short vKey = INVALID_VKEY;
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uint8_t modifier_mask = 0;
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// default bindings are always naive
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unsigned short vKey_default = INVALID_VKEY;
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@@ -65,6 +66,7 @@ private:
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unsigned short velocity_threshold = 0;
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std::string getMidiNoteString();
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std::string getBindingDisplayString(rawinput::RawInputManager *manager);
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public:
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std::string getVKeyString();
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@@ -111,6 +113,7 @@ public:
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device_identifier = "";
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analog_type = BAT_NONE;
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bat_threshold = 0;
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modifier_mask = 0;
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}
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std::string getDisplayString(rawinput::RawInputManager* manager);
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@@ -123,6 +126,14 @@ public:
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return this->name;
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}
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inline uint8_t getModifierMask() const {
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return this->modifier_mask;
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}
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inline void setModifierMask(uint8_t new_modifier_mask) {
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this->modifier_mask = new_modifier_mask & UINT8_C(0x0F);
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}
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inline const std::string &getDeviceIdentifier() const {
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return this->device_identifier;
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}
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@@ -165,6 +165,7 @@ bool Config::addGame(Game &game, bool save) {
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int bat_threshold = 0;
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int velocity_threshold = 0;
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bool invert = false;
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unsigned int modifier_mask = 0;
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tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
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const char *devid = gameButtonNode->Attribute("devid");
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gameButtonNode->QueryIntAttribute("analogtype", &analogType);
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@@ -173,6 +174,7 @@ bool Config::addGame(Game &game, bool save) {
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gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
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gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
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gameButtonNode->QueryBoolAttribute("invert", &invert);
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gameButtonNode->QueryUnsignedAttribute("modifiers", &modifier_mask);
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if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
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gameButtonsNode->DeleteChild(gameButtonNode);
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gameButtonNode = this->configFile.NewElement("button");
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@@ -185,6 +187,7 @@ bool Config::addGame(Game &game, bool save) {
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gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
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gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
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gameButtonNode->SetAttribute("invert", invert);
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gameButtonNode->SetAttribute("modifiers", button->getModifierMask());
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gameButtonsNode->InsertEndChild(gameButtonNode);
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} else {
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button->setVKey(static_cast<unsigned short int>(vKey));
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@@ -194,6 +197,7 @@ bool Config::addGame(Game &game, bool save) {
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button->setBatThreshold(bat_threshold);
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button->setVelocityThreshold(velocity_threshold);
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button->setInvert(invert);
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button->setModifierMask(static_cast<uint8_t>(modifier_mask));
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if (devid) {
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button->setDeviceIdentifier(devid);
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}
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@@ -214,6 +218,7 @@ bool Config::addGame(Game &game, bool save) {
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gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
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gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
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gameButtonNode->SetAttribute("invert", it.getInvert());
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gameButtonNode->SetAttribute("modifiers", it.getModifierMask());
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gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
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gameButtonsNode->InsertEndChild(gameButtonNode);
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}
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@@ -440,6 +445,7 @@ bool Config::addGame(Game &game, bool save) {
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gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
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gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
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gameButtonNode->SetAttribute("invert", it.getInvert());
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gameButtonNode->SetAttribute("modifiers", it.getModifierMask());
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gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
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gameButtonsNode->InsertEndChild(gameButtonNode);
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}
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@@ -552,6 +558,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
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gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
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gameButtonNode->SetAttribute("invert", button.getInvert());
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gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
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gameButtonNode->SetAttribute("modifiers", button.getModifierMask());
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break;
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}
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}
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@@ -569,6 +576,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
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gameButtonNode->SetAttribute("velocity_threshold", 0);
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gameButtonNode->SetAttribute("invert", false);
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gameButtonNode->SetAttribute("devid", "");
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gameButtonNode->SetAttribute("modifiers", 0);
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gameButtonsNode->InsertEndChild(gameButtonNode);
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}
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}
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@@ -964,6 +972,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
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int bat_threshold = 0;
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int velocity_threshold = 0;
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bool invert = false;
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unsigned int modifier_mask = 0;
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gameButtonNode->QueryIntAttribute("vkey", &vKey);
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gameButtonNode->QueryIntAttribute("analogtype", &analogType);
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gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
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@@ -971,6 +980,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
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gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
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gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
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gameButtonNode->QueryBoolAttribute("invert", &invert);
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gameButtonNode->QueryUnsignedAttribute("modifiers", &modifier_mask);
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const char *devid = gameButtonNode->Attribute("devid");
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// find alternative
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@@ -986,6 +996,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
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alt.setBatThreshold(bat_threshold);
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alt.setVelocityThreshold(velocity_threshold);
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alt.setInvert(invert);
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alt.setModifierMask(static_cast<uint8_t>(modifier_mask));
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if (devid) {
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alt.setDeviceIdentifier(std::string(devid));
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}
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@@ -1005,6 +1016,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
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button.setBatThreshold(bat_threshold);
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button.setVelocityThreshold(velocity_threshold);
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button.setInvert(invert);
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button.setModifierMask(static_cast<uint8_t>(modifier_mask));
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if (devid) {
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button.setDeviceIdentifier(devid);
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}
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@@ -26,6 +26,7 @@ namespace overlay::windows {
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el->SetAttribute("debounce_down", entry.debounce_down);
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el->SetAttribute("bat_threshold", entry.bat_threshold);
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el->SetAttribute("velocity_threshold", entry.velocity_threshold);
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el->SetAttribute("modifiers", entry.modifier_mask);
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parent->InsertEndChild(el);
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}
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@@ -54,6 +55,10 @@ namespace overlay::windows {
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el->QueryIntAttribute("bat_threshold", &bat);
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entry.bat_threshold = bat;
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unsigned int modifier_mask = 0;
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el->QueryUnsignedAttribute("modifiers", &modifier_mask);
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entry.modifier_mask = static_cast<uint8_t>(modifier_mask & UINT8_C(0x0F));
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return entry;
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}
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@@ -160,6 +165,28 @@ namespace overlay::windows {
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}
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}
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// modifier buttons
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auto *mod_el = tmpl_el->FirstChildElement("modifier_buttons");
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if (mod_el) {
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auto *btn_el = mod_el->FirstChildElement("button");
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while (btn_el) {
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const char *btn_name = btn_el->Attribute("name");
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std::string btn_name_str = btn_name ? btn_name : "";
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TemplateButtonBinding *binding = nullptr;
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for (auto &b : tmpl.modifier_buttons) {
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if (b.name == btn_name_str) { binding = &b; break; }
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}
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if (!binding) {
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tmpl.modifier_buttons.push_back(
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{btn_name_str, read_button_entry(btn_el), {}});
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} else {
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binding->alternatives.push_back(read_button_entry(btn_el));
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}
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btn_el = btn_el->NextSiblingElement("button");
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}
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}
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// keypad buttons
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auto *kp_el = tmpl_el->FirstChildElement("keypad_buttons");
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if (kp_el) {
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@@ -244,6 +271,7 @@ namespace overlay::windows {
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bool save_user_template(
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const ControllerTemplate &tmpl,
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const bool save_buttons,
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const bool save_modifiers,
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const bool save_keypads,
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const bool save_analogs,
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const bool save_lights) {
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@@ -300,6 +328,24 @@ namespace overlay::windows {
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}
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tmpl_el->InsertEndChild(buttons_el);
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// modifier buttons - skip unbound entries
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if (!tmpl.modifier_buttons.empty()) {
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auto *mod_el = doc.NewElement("modifier_buttons");
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if (save_modifiers) {
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for (auto &btn : tmpl.modifier_buttons) {
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if (!btn.primary.is_unbound()) {
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write_button_entry(doc, mod_el, btn.name, btn.primary);
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}
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for (auto &alt : btn.alternatives) {
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if (!alt.is_unbound()) {
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write_button_entry(doc, mod_el, btn.name, alt);
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}
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}
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}
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}
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tmpl_el->InsertEndChild(mod_el);
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}
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// keypad buttons — skip unbound entries
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if (!tmpl.keypad_buttons.empty()) {
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auto *kp_el = doc.NewElement("keypad_buttons");
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Reference in New Issue
Block a user