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Initial commit for GitHub migration based on spice2x-25-03-03
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@@ -0,0 +1,182 @@
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#include "buttons.h"
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#include <functional>
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#include "external/rapidjson/document.h"
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#include "misc/eamuse.h"
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#include "cfg/button.h"
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#include "launcher/launcher.h"
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#include "games/io.h"
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#include "util/utils.h"
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using namespace std::placeholders;
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using namespace rapidjson;
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namespace api::modules {
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Buttons::Buttons() : Module("buttons") {
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functions["read"] = std::bind(&Buttons::read, this, _1, _2);
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functions["write"] = std::bind(&Buttons::write, this, _1, _2);
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functions["write_reset"] = std::bind(&Buttons::write_reset, this, _1, _2);
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buttons = games::get_buttons(eamuse_get_game());
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}
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/**
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* read()
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*/
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void Buttons::read(api::Request &req, Response &res) {
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// check button cache
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if (!this->buttons) {
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return;
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}
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// add state for each button
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for (auto &button : *this->buttons) {
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Value state(kArrayType);
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Value button_name(button.getName().c_str(), res.doc()->GetAllocator());
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Value button_state(GameAPI::Buttons::getVelocity(RI_MGR, button));
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Value button_enabled(button.override_enabled);
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state.PushBack(button_name, res.doc()->GetAllocator());
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state.PushBack(button_state, res.doc()->GetAllocator());
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state.PushBack(button_enabled, res.doc()->GetAllocator());
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res.add_data(state);
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}
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}
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/**
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* write([name: str, state: bool/float], ...)
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*/
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void Buttons::write(Request &req, Response &res) {
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// check button cache
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if (!buttons) {
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return;
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}
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// loop parameters
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for (Value ¶m : req.params.GetArray()) {
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// check params
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if (!param.IsArray()) {
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error(res, "parameters must be arrays");
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return;
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}
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if (param.Size() < 2) {
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error_params_insufficient(res);
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continue;
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}
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if (!param[0].IsString()) {
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error_type(res, "name", "string");
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continue;
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}
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if (!param[1].IsBool() && !param[1].IsFloat() && !param[1].IsInt()) {
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error_type(res, "state", "bool or float");
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continue;
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}
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// get params
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auto button_name = param[0].GetString();
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auto button_state = param[1].IsBool() ? param[1].GetBool() : param[1].GetFloat() > 0;
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auto button_velocity = param[1].IsFloat() ? param[1].GetFloat() : (button_state ? 1.f : 0.f);
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// write button state
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if (!this->write_button(button_name, button_velocity)) {
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error_unknown(res, "button", button_name);
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continue;
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}
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}
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}
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/**
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* write_reset()
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* write_reset([name: str], ...)
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*/
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void Buttons::write_reset(Request &req, Response &res) {
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// check button cache
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if (!this->buttons) {
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return;
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}
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// get params
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auto params = req.params.GetArray();
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// write_reset()
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if (params.Size() == 0) {
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if (buttons != nullptr) {
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for (auto &button : *this->buttons) {
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button.override_enabled = false;
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}
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}
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return;
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}
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// loop parameters
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for (Value ¶m : req.params.GetArray()) {
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// check params
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if (!param.IsArray()) {
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error(res, "parameters must be arrays");
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return;
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}
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if (param.Size() < 1) {
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error_params_insufficient(res);
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continue;
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}
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if (!param[0].IsString()) {
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error_type(res, "name", "string");
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continue;
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}
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// get params
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auto button_name = param[0].GetString();
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// write button state
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if (!this->write_button_reset(button_name)) {
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error_unknown(res, "button", button_name);
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continue;
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}
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}
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}
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bool Buttons::write_button(std::string name, float state) {
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// check button cache
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if (!this->buttons) {
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return false;
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}
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// find button
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for (auto &button : *this->buttons) {
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if (button.getName() == name) {
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button.override_state = state > 0.f ?
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GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
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button.override_velocity = CLAMP(state, 0.f, 1.f);
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button.override_enabled = true;
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return true;
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}
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}
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// unknown button
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return false;
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}
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bool Buttons::write_button_reset(std::string name) {
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// check button cache
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if (!this->buttons) {
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return false;
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}
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// find button
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for (auto &button : *this->buttons) {
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if (button.getName() == name) {
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button.override_enabled = false;
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return true;
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}
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}
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// unknown button
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return false;
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}
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}
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