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Initial commit for GitHub migration based on spice2x-25-03-03
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@@ -0,0 +1,45 @@
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#pragma once
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#include "games/game.h"
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#include "external/linalg.h"
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#include "touch/touch.h"
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namespace games::drs {
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enum DRS_TOUCH_TYPE {
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DRS_DOWN = 0,
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DRS_UP = 1,
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DRS_MOVE = 2,
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};
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typedef struct drs_touch {
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int type = DRS_UP;
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int id = 0;
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double x = 0.0;
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double y = 0.0;
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double width = 1;
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double height = 1;
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} drs_touch_t;
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#define DRS_TAPELED_ROWS 49
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#define DRS_TAPELED_COLS 38
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#define DRS_TAPELED_COLS_TOTAL (DRS_TAPELED_ROWS * DRS_TAPELED_COLS)
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// each r,g,b value is stored in a char but 215 is the highest you'll see from the game at 100% brightness in the test menu
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#define DRS_TAPELED_MAX_VAL 215
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extern char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3];
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extern std::vector<TouchEvent> TOUCH_EVENTS;
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extern bool DISABLE_TOUCH;
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extern bool TRANSPOSE_TOUCH;
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void fire_touches(drs_touch_t *events, size_t event_count);
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void start_touch();
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class DRSGame : public games::Game {
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public:
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DRSGame();
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virtual void attach() override;
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virtual void detach() override;
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};
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}
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