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Initial commit for GitHub migration based on spice2x-25-03-03
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#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::iidx {
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// all buttons in correct order
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namespace Buttons {
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enum {
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Service,
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Test,
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CoinMech,
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P1_1,
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P1_2,
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P1_3,
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P1_4,
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P1_5,
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P1_6,
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P1_7,
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P1_TTPlus,
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P1_TTMinus,
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P1_TTPlusMinus,
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P1_TTPlusMinusAlt,
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P1_Start,
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P2_1,
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P2_2,
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P2_3,
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P2_4,
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P2_5,
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P2_6,
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P2_7,
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P2_TTPlus,
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P2_TTMinus,
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P2_TTPlusMinus,
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P2_TTPlusMinusAlt,
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P2_Start,
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Effect,
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VEFX,
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P1_Headphone,
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P2_Headphone,
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};
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}
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// all analogs in correct order
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namespace Analogs {
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enum {
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TT_P1,
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TT_P2,
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VEFX,
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LowEQ,
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HiEQ,
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Filter,
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PlayVolume
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};
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}
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// all lights in correct order
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namespace Lights {
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enum {
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P1_1,
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P1_2,
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P1_3,
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P1_4,
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P1_5,
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P1_6,
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P1_7,
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P2_1,
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P2_2,
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P2_3,
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P2_4,
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P2_5,
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P2_6,
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P2_7,
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P1_Start,
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P2_Start,
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VEFX,
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Effect,
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SpotLight1,
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SpotLight2,
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SpotLight3,
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SpotLight4,
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SpotLight5,
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SpotLight6,
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SpotLight7,
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SpotLight8,
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NeonLamp,
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WooferR,
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WooferG,
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WooferB,
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ICCR_P1_R,
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ICCR_P1_G,
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ICCR_P1_B,
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ICCR_P2_R,
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ICCR_P2_G,
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ICCR_P2_B,
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TT_P1_R,
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TT_P1_G,
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TT_P1_B,
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TT_P2_R,
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TT_P2_G,
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TT_P2_B,
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TT_P1_Resistance,
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TT_P2_Resistance,
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StageLeftAvgR,
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StageLeftAvgG,
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StageLeftAvgB,
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StageRightAvgR,
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StageRightAvgG,
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StageRightAvgB,
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CabinetLeftAvgR,
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CabinetLeftAvgG,
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CabinetLeftAvgB,
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CabinetRightAvgR,
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CabinetRightAvgG,
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CabinetRightAvgB,
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ControlPanelUnderAvgR,
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ControlPanelUnderAvgG,
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ControlPanelUnderAvgB,
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CeilingLeftAvgR,
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CeilingLeftAvgG,
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CeilingLeftAvgB,
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TitleLeftAvgR,
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TitleLeftAvgG,
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TitleLeftAvgB,
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TitleRightAvgR,
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TitleRightAvgG,
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TitleRightAvgB,
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CeilingRightAvgR,
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CeilingRightAvgG,
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CeilingRightAvgB,
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TouchPanelLeftAvgR,
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TouchPanelLeftAvgG,
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TouchPanelLeftAvgB,
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TouchPanelRightAvgR,
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TouchPanelRightAvgG,
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TouchPanelRightAvgB,
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SidePanelLeftInnerAvgR,
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SidePanelLeftInnerAvgG,
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SidePanelLeftInnerAvgB,
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SidePanelLeftOuterAvgR,
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SidePanelLeftOuterAvgG,
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SidePanelLeftOuterAvgB,
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SidePanelLeftAvgR,
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SidePanelLeftAvgG,
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SidePanelLeftAvgB,
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SidePanelRightOuterAvgR,
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SidePanelRightOuterAvgG,
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SidePanelRightOuterAvgB,
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SidePanelRightInnerAvgR,
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SidePanelRightInnerAvgG,
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SidePanelRightInnerAvgB,
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SidePanelRightAvgR,
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SidePanelRightAvgG,
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SidePanelRightAvgB,
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};
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}
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// getters
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std::vector<Button> &get_buttons();
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std::string get_buttons_help();
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std::vector<Analog> &get_analogs();
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std::vector<Light> &get_lights();
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}
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