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Initial commit for GitHub migration based on spice2x-25-03-03
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#include "poke.h"
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#include <thread>
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#include <optional>
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#include "games/nost/io.h"
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#include "cfg/api.h"
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#include "rawinput/rawinput.h"
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#include "misc/eamuse.h"
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#include "touch/touch.h"
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#include "util/logging.h"
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namespace games::nost::poke {
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static std::thread *THREAD = nullptr;
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static volatile bool THREAD_RUNNING = false;
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static const std::unordered_map<int, std::pair<LONG, LONG>> NOST_POKE_NUM {
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{EAM_IO_KEYPAD_0, {760, 440}},
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{EAM_IO_KEYPAD_1, {760, 385}},
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{EAM_IO_KEYPAD_2, {820, 385}},
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{EAM_IO_KEYPAD_3, {880, 385}},
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{EAM_IO_KEYPAD_4, {760, 325}},
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{EAM_IO_KEYPAD_5, {820, 325}},
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{EAM_IO_KEYPAD_6, {880, 325}},
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{EAM_IO_KEYPAD_7, {760, 265}},
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{EAM_IO_KEYPAD_8, {820, 265}},
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{EAM_IO_KEYPAD_9, {880, 265}},
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{EAM_IO_KEYPAD_00, {820, 440}}, // erase button
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{EAM_IO_KEYPAD_DECIMAL, {880, 440}} // also erase button
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};
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static const std::unordered_map<games::nost::Buttons::Button, std::pair<LONG, LONG>> NOST_POKE {
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{games::nost::Buttons::Button::PokeConfirm, {1100, 525}},
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{games::nost::Buttons::Button::PokeBack, {340, 100}},
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{games::nost::Buttons::Button::PokeSong1, {450, 190}},
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{games::nost::Buttons::Button::PokeSong2, {450, 330}},
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{games::nost::Buttons::Button::PokeSong3, {450, 480}},
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{games::nost::Buttons::Button::PokeSong4, {840, 190}},
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{games::nost::Buttons::Button::PokeSong5, {840, 330}},
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{games::nost::Buttons::Button::PokeSong6, {840, 480}},
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{games::nost::Buttons::Button::PokeDifficulty1, {820, 240}},
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{games::nost::Buttons::Button::PokeDifficulty2, {820, 320}},
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{games::nost::Buttons::Button::PokeDifficulty3, {820, 410}},
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{games::nost::Buttons::Button::PokeDifficulty4, {820, 490}},
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};
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void clear_touch_points(std::vector<TouchPoint> *touch_points) {
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std::vector<DWORD> touch_ids;
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for (auto &touch : *touch_points) {
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touch_ids.emplace_back(touch.id);
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}
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touch_remove_points(&touch_ids);
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touch_points->clear();
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}
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void enable() {
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// check if already running
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if (THREAD) {
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return;
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}
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// create new thread
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THREAD_RUNNING = true;
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THREAD = new std::thread([] {
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const DWORD touch_id = (DWORD)(0xFFFFFFFE);
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const int swipe_anim_total_frames = 6;
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const int swipe_anim_y = 300;
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const int swipe_next_page_x_begin = 1120;
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const int swipe_next_page_x_end = 1120-120;
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const int swipe_prev_page_x_begin = 280-120;
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const int swipe_prev_page_x_end = 280;
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int next_page_anim_index = -1;
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int prev_page_anim_index = -1;
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std::vector<TouchPoint> touch_points;
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bool touch_release = false;
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// log
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log_info("poke", "enabled");
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// set variable to false to stop
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while (THREAD_RUNNING) {
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// clean up touch from last frame
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if (!touch_points.empty()) {
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if (touch_release) {
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clear_touch_points(&touch_points);
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touch_release = false;
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} else {
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touch_points.clear();
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}
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}
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auto &buttons = games::nost::get_buttons();
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if (0 <= next_page_anim_index) {
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const auto delta =
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(swipe_next_page_x_end - swipe_next_page_x_begin)
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* (swipe_anim_total_frames - next_page_anim_index) / swipe_anim_total_frames;
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TouchPoint tp {
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.id = touch_id,
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.x = (LONG)swipe_next_page_x_begin + delta,
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.y = (LONG)swipe_anim_y,
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.mouse = true,
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};
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touch_points.emplace_back(tp);
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next_page_anim_index--;
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if (next_page_anim_index < 0) {
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touch_release = true;
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}
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} else if (0 <= prev_page_anim_index) {
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const auto delta =
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(swipe_prev_page_x_end - swipe_prev_page_x_begin)
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* (swipe_anim_total_frames - prev_page_anim_index) / swipe_anim_total_frames;
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TouchPoint tp {
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.id = touch_id,
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.x = (LONG)swipe_prev_page_x_begin + delta,
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.y = (LONG)swipe_anim_y,
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.mouse = true,
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};
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touch_points.emplace_back(tp);
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prev_page_anim_index--;
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if (prev_page_anim_index < 0) {
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touch_release = true;
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}
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} else {
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for (const auto& it : NOST_POKE) {
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if (GameAPI::Buttons::getState(RI_MGR, buttons.at(it.first))) {
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TouchPoint tp {
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.id = touch_id,
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.x = it.second.first,
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.y = it.second.second,
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.mouse = true,
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};
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touch_points.emplace_back(tp);
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touch_release = true;
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break;
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}
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}
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if (!touch_release) {
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const auto state = eamuse_get_keypad_state(0);
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if (state) {
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for (const auto& it : NOST_POKE_NUM) {
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if (state & (1 << it.first)) {
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TouchPoint tp {
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.id = touch_id,
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.x = it.second.first,
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.y = it.second.second,
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.mouse = true,
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};
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touch_points.emplace_back(tp);
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touch_release = true;
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break;
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}
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}
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}
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}
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// start animations for next frame
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if (!touch_release) {
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if (GameAPI::Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::PokeNextPage))) {
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next_page_anim_index = swipe_anim_total_frames;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::PokePrevPage))) {
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prev_page_anim_index = swipe_anim_total_frames;
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}
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}
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}
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if (!touch_points.empty()) {
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touch_write_points(&touch_points);
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}
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// slow down
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Sleep(30);
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}
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return nullptr;
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});
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}
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void disable() {
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if (!THREAD) {
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return;
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}
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// stop old thread
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THREAD_RUNNING = false;
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THREAD->join();
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// delete thread
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delete THREAD;
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THREAD = nullptr;
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// log
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log_info("poke", "disabled");
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}
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}
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