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Initial commit for GitHub migration based on spice2x-25-03-03
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@@ -0,0 +1,150 @@
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#include "twtouch.h"
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#include "util/utils.h"
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namespace games::shared {
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#pragma pack(push, 1)
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struct TwTouchEventReport {
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uint32_t type;
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uint8_t padding1[8];
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uint32_t status;
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uint16_t x;
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uint16_t y;
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uint8_t padding2[4];
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};
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static_assert(sizeof(TwTouchEventReport) == 0x18);
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#pragma pack(pop)
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bool TwTouchDevice::open(LPCWSTR lpFileName) {
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return wcscmp(lpFileName, L"\\\\.\\TwTouchDriver") == 0;
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}
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int TwTouchDevice::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
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// ignore if buffer is too small
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if (nNumberOfBytesToRead < sizeof(TwTouchEventReport)) {
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return 0;
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}
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// get touch events once our buffer is empty
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if (this->report_buffer.empty()) {
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touch_get_events(this->report_buffer);
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}
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// check if an event is available
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if (this->report_buffer.empty()) {
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/*
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* We limit the number of continuous reads the device can do
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* since games may try to read all at once into a buffer.
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* QMA has a limit of 100 events going in at once.
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* To avoid this we have to return nothing at least once every 100 read calls.
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*/
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if (this->continuous_reads >= 99) {
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// reset counter
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this->continuous_reads = 0;
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} else {
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// get touch points
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touch_get_points(this->touch_points);
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// insert fake events
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for (auto &touch_point : this->touch_points) {
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this->report_buffer.push_back(TouchEvent {
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.id = touch_point.id,
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.x = touch_point.x,
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.y = touch_point.y,
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.type = TOUCH_MOVE,
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.mouse = false,
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});
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}
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// clear touch points
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this->touch_points.clear();
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}
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} else {
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// increase counter
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this->continuous_reads++;
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// pick the first event
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auto &touch_event = this->report_buffer[0];
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// build report
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TwTouchEventReport report {};
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/*
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* Known report types
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*
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* ID Size Desc
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* 0x01 20
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* 0x02 16
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* 0x03 20 QMA checks uint32_t at offset 12 and uint16_t at offset 16
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* 0x04 16
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* 0x05 24 Touch Event
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* 0x06 24
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* 0x08 24
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* 0x09 24 SCV has an alternate Touch Event path here
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* 0x0B 32
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* 0x0C 16
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* 0x0D 36
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* 0x0E 16
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*/
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report.type = 0x05;
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// set report data
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switch (touch_event.type) {
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case TOUCH_DOWN:
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case TOUCH_MOVE:
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// if the status is 1 it means it's pressed
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report.status = 1;
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report.x = CLAMP(this->offset_x + touch_event.x * this->scale_x, 0, 65535);
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report.y = CLAMP(this->offset_y + touch_event.y * this->scale_y, 0, 65535);
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// flip coordinates
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if (this->flip_x) {
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report.x = 0xFFFF - report.x;
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}
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if (this->flip_y) {
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report.y = 0xFFFF - report.y;
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}
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break;
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case TOUCH_UP:
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// status 3 (and 12?) is a touch up event
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report.status = 3;
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report.x = 0;
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report.y = 0;
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break;
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}
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// erase touch event
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this->report_buffer.erase(this->report_buffer.begin());
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// copy report to buffer
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memcpy(lpBuffer, &report, sizeof(report));
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return sizeof(report);
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}
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// no touch event available for read
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return 0;
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}
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int TwTouchDevice::write(LPCVOID, DWORD) {
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return 0;
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}
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int TwTouchDevice::device_io(DWORD, LPVOID, DWORD, LPVOID, DWORD) {
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return 0;
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}
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bool TwTouchDevice::close() {
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return true;
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}
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}
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