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update rawtouchaspect text
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@@ -1807,8 +1807,8 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.name = "rawtouchaspect",
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.name = "rawtouchaspect",
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.desc = "Compensate for letterboxing/pillarboxing when the game runs at a display mode with a "
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.desc = "Compensate for letterboxing/pillarboxing when the game runs at a display mode with a "
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"different aspect ratio than the touch panel's native resolution. Only affects the default "
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"different aspect ratio than the touch panel's native resolution. Only affects the default "
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"raw input touch handler.\n\n"
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"raw input touch handler. This is automatically enabled, only force on or off if you have trouble.\n\n"
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"auto: enable on a per-game basis (jubeat, reflec).\n"
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"auto: automatically enable on a per-game basis (default).\n"
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"on: forced on\n"
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"on: forced on\n"
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"off: forced off",
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"off: forced off",
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.type = OptionType::Enum,
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.type = OptionType::Enum,
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