graphics: option to change primary monitor before launching game (#608)

## Description of change

Adds `-mainmonitor` option which changes the monitor layout before
launching the game. This is much more reliable than the old `-monitor`
option which operated at DX9 level. This works for TDJ/UFC subscreens,
for example.

Rename `-monitor` option to `-dx9mainadapter` to discourage use.
`-monitor` will continue to work, of course.

Changing of primary monitor happens first before any orientation changes
/ refresh rate changes, which means those options will result in the
logically correct configuration.

Create a new option category for `Monitor` (rotate, refresh rate, etc).

Add a monitor selection widget for `-mainmonitor` option in the
configurator.

Improve how we log names of monitors in the log during boot - should be
less of "Generic PnP Monitor" after this.
This commit is contained in:
bicarus
2026-04-04 23:26:38 -07:00
committed by GitHub
parent a4c3eddc2f
commit ee3fa58bfa
9 changed files with 377 additions and 73 deletions
+12 -6
View File
@@ -351,9 +351,9 @@ int main_implementation(int argc, char *argv[]) {
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
}
if (options[launcher::Options::DisplayAdapter].is_active() &&
options[launcher::Options::DisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
D3D9_ADAPTER = options[launcher::Options::DisplayAdapter].value_uint32();
if (options[launcher::Options::DX9DisplayAdapter].is_active() &&
options[launcher::Options::DX9DisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
D3D9_ADAPTER = options[launcher::Options::DX9DisplayAdapter].value_uint32();
// when we fix up adapter numbers, we only fix the first adapter, and not any subsequent
// adapters, so we can't deal with multi-monitor games
@@ -374,12 +374,15 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::AllowEA3Verbose].value_bool()) {
avs::ea3::EA3_DEBUG_VERBOSE = true;
}
std::optional<graphics_orientation> monitor_orientation;
if (options[launcher::Options::spice2x_AutoOrientation].is_active()) {
GRAPHICS_ADJUST_ORIENTATION =
monitor_orientation =
(graphics_orientation)options[launcher::Options::spice2x_AutoOrientation].value_uint32();
} else if (options[launcher::Options::AdjustOrientation].value_bool()) {
GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_CW;
monitor_orientation = ORIENTATION_CW;
}
if (options[launcher::Options::spice2x_NoD3D9DeviceHook].value_bool()) {
D3D9_DEVICE_HOOK_DISABLE = true;
// touch emulation gets disabled, might as well turn these on
@@ -2134,7 +2137,10 @@ int main_implementation(int argc, char *argv[]) {
}
// fix up monitor
update_monitor_on_boot();
if (options[launcher::Options::PrimaryMonitor].is_active()) {
change_primary_monitor(options[launcher::Options::PrimaryMonitor].value_text());
}
update_monitor_on_boot(monitor_orientation, GRAPHICS_FORCE_REFRESH);
// initialize raw input
RI_MGR = std::make_unique<rawinput::RawInputManager>();
+22 -6
View File
@@ -23,6 +23,7 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
"Game Options",
"Common",
"Network",
"Monitor",
"Graphics (Common)",
"Graphics (Full Screen)",
"Graphics (Windowed)",
@@ -206,9 +207,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Common",
},
{
.title = "Monitor",
// PrimaryMonitor
.title = "Change Main Monitor",
.name = "mainmonitor",
.desc = "Changes the primary monitor before launching the game. It will be restored on exit.\n\n"
"This may fail to work properly on hybrid laptops with iGPU + dGPU.",
.type = OptionType::Text,
.setting_name = "\\\\.\\DISPLAY2",
.category = "Monitor",
.picker = OptionPickerType::Monitor,
},
{
// DX9DisplayAdapter
.title = "DX9 Primary Display Adapter Override",
.name = "monitor",
.desc = "Sets the display that the game will be opened in, for multiple monitors.\n\n"
.display_name = "dx9mainadapter",
.aliases = "dx9mainadapter",
.desc = "Prefer to use Change Main Monitor option instead of this one.\n\n"
"Sets the display that the game will be opened in, for multiple monitors.\n\n"
"0 is the primary monitor, 1 is the second monitor, and so on.\n\n"
"Not all games will respect this. Not recommended for multi-monitor games like Lightning Model / Valkyrie Model modes. "
"Disable Full Screen Optimizations for best results.",
@@ -216,19 +232,19 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Graphics (Full Screen)",
},
{
.title = "Only Use One Monitor",
.title = "Only Use Main Monitor For Full Screen",
.name = "graphics-force-single-adapter",
.desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems.\n\n"
"May cause unstable framerate and desyncs, especially if monitors have different refresh rates!",
.type = OptionType::Bool,
.category = "Graphics (Full Screen)",
.category = "Monitor",
},
{
.title = "Monitor Refresh Rate",
.name = "graphics-force-refresh",
.desc = "Change the refresh rate for the primary monitor before launching the game. It will be restored on exit.",
.type = OptionType::Integer,
.category = "Graphics (Common)",
.category = "Monitor",
},
{
// FullscreenResolution
@@ -1851,7 +1867,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.aliases= "autoorientation",
.desc = "Change the orientation of the primary display before launching the game. It will be restored on exit",
.type = OptionType::Enum,
.category = "Graphics (Common)",
.category = "Monitor",
// match graphics_orientation enum
.elements = {
{"0", "Portrait"},
+2 -1
View File
@@ -26,7 +26,8 @@ namespace launcher {
ExecuteScript,
CaptureCursor,
ShowCursor,
DisplayAdapter,
PrimaryMonitor,
DX9DisplayAdapter,
GraphicsForceSingleAdapter,
GraphicsForceRefresh,
FullscreenResolution,