mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 22:30:42 -07:00
graphics: option to change primary monitor before launching game (#608)
## Description of change Adds `-mainmonitor` option which changes the monitor layout before launching the game. This is much more reliable than the old `-monitor` option which operated at DX9 level. This works for TDJ/UFC subscreens, for example. Rename `-monitor` option to `-dx9mainadapter` to discourage use. `-monitor` will continue to work, of course. Changing of primary monitor happens first before any orientation changes / refresh rate changes, which means those options will result in the logically correct configuration. Create a new option category for `Monitor` (rotate, refresh rate, etc). Add a monitor selection widget for `-mainmonitor` option in the configurator. Improve how we log names of monitors in the log during boot - should be less of "Generic PnP Monitor" after this.
This commit is contained in:
@@ -23,6 +23,7 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
|
||||
"Game Options",
|
||||
"Common",
|
||||
"Network",
|
||||
"Monitor",
|
||||
"Graphics (Common)",
|
||||
"Graphics (Full Screen)",
|
||||
"Graphics (Windowed)",
|
||||
@@ -206,9 +207,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Common",
|
||||
},
|
||||
{
|
||||
.title = "Monitor",
|
||||
// PrimaryMonitor
|
||||
.title = "Change Main Monitor",
|
||||
.name = "mainmonitor",
|
||||
.desc = "Changes the primary monitor before launching the game. It will be restored on exit.\n\n"
|
||||
"This may fail to work properly on hybrid laptops with iGPU + dGPU.",
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "\\\\.\\DISPLAY2",
|
||||
.category = "Monitor",
|
||||
.picker = OptionPickerType::Monitor,
|
||||
},
|
||||
{
|
||||
// DX9DisplayAdapter
|
||||
.title = "DX9 Primary Display Adapter Override",
|
||||
.name = "monitor",
|
||||
.desc = "Sets the display that the game will be opened in, for multiple monitors.\n\n"
|
||||
.display_name = "dx9mainadapter",
|
||||
.aliases = "dx9mainadapter",
|
||||
.desc = "Prefer to use Change Main Monitor option instead of this one.\n\n"
|
||||
"Sets the display that the game will be opened in, for multiple monitors.\n\n"
|
||||
"0 is the primary monitor, 1 is the second monitor, and so on.\n\n"
|
||||
"Not all games will respect this. Not recommended for multi-monitor games like Lightning Model / Valkyrie Model modes. "
|
||||
"Disable Full Screen Optimizations for best results.",
|
||||
@@ -216,19 +232,19 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Graphics (Full Screen)",
|
||||
},
|
||||
{
|
||||
.title = "Only Use One Monitor",
|
||||
.title = "Only Use Main Monitor For Full Screen",
|
||||
.name = "graphics-force-single-adapter",
|
||||
.desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems.\n\n"
|
||||
"May cause unstable framerate and desyncs, especially if monitors have different refresh rates!",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Graphics (Full Screen)",
|
||||
.category = "Monitor",
|
||||
},
|
||||
{
|
||||
.title = "Monitor Refresh Rate",
|
||||
.name = "graphics-force-refresh",
|
||||
.desc = "Change the refresh rate for the primary monitor before launching the game. It will be restored on exit.",
|
||||
.type = OptionType::Integer,
|
||||
.category = "Graphics (Common)",
|
||||
.category = "Monitor",
|
||||
},
|
||||
{
|
||||
// FullscreenResolution
|
||||
@@ -1851,7 +1867,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.aliases= "autoorientation",
|
||||
.desc = "Change the orientation of the primary display before launching the game. It will be restored on exit",
|
||||
.type = OptionType::Enum,
|
||||
.category = "Graphics (Common)",
|
||||
.category = "Monitor",
|
||||
// match graphics_orientation enum
|
||||
.elements = {
|
||||
{"0", "Portrait"},
|
||||
|
||||
Reference in New Issue
Block a user