mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
graphics: option to change primary monitor before launching game (#608)
## Description of change Adds `-mainmonitor` option which changes the monitor layout before launching the game. This is much more reliable than the old `-monitor` option which operated at DX9 level. This works for TDJ/UFC subscreens, for example. Rename `-monitor` option to `-dx9mainadapter` to discourage use. `-monitor` will continue to work, of course. Changing of primary monitor happens first before any orientation changes / refresh rate changes, which means those options will result in the logically correct configuration. Create a new option category for `Monitor` (rotate, refresh rate, etc). Add a monitor selection widget for `-mainmonitor` option in the configurator. Improve how we log names of monitors in the log during boot - should be less of "Generic PnP Monitor" after this.
This commit is contained in:
@@ -20,6 +20,7 @@ enum class OptionPickerType {
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CpuAffinity,
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FilePath,
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DirectoryPath,
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Monitor,
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};
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struct OptionDefinition {
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@@ -58,7 +58,6 @@ bool GRAPHICS_CAPTURE_CURSOR = false;
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bool GRAPHICS_LOG_HRESULT = false;
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bool GRAPHICS_SDVX_FORCE_720 = false;
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bool GRAPHICS_SHOW_CURSOR = false;
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graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
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bool GRAPHICS_WINDOWED = false;
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std::vector<HWND> GRAPHICS_WINDOWS;
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UINT GRAPHICS_FORCE_REFRESH = 0;
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@@ -1085,23 +1084,161 @@ static std::string get_dmdo_string(DWORD dmdo) {
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}
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}
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void update_monitor_on_boot() {
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void change_primary_monitor(const std::string &monitor_name) {
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log_misc("graphics", "try changing primary monitor to {}...", monitor_name);
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// for WinXP, since these are Vista+ or 7+ APIs
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const auto user32 = LoadLibraryA("user32.dll");
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if (!user32) {
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log_warning("graphics", "can't find user32.dll???");
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return;
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}
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const auto GetDisplayConfigBufferSizes_addr =
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reinterpret_cast<decltype(GetDisplayConfigBufferSizes) *>(
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GetProcAddress(user32, "GetDisplayConfigBufferSizes"));
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const auto QueryDisplayConfig_addr =
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reinterpret_cast<decltype(QueryDisplayConfig) *>(
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GetProcAddress(user32, "QueryDisplayConfig"));
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const auto DisplayConfigGetDeviceInfo_addr =
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reinterpret_cast<decltype(DisplayConfigGetDeviceInfo) *>(
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GetProcAddress(user32, "DisplayConfigGetDeviceInfo"));
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const auto SetDisplayConfig_addr =
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reinterpret_cast<decltype(SetDisplayConfig) *>(
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GetProcAddress(user32, "SetDisplayConfig"));
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if (GetDisplayConfigBufferSizes_addr == nullptr || QueryDisplayConfig_addr == nullptr ||
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DisplayConfigGetDeviceInfo_addr == nullptr || SetDisplayConfig_addr == nullptr) {
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log_warning("graphics", "cannot change primary monitor, OS does not support required APIs)");
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return;
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}
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UINT32 path_count = 0;
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UINT32 mode_count = 0;
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std::vector<DISPLAYCONFIG_PATH_INFO> paths;
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std::vector<DISPLAYCONFIG_MODE_INFO> modes;
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bool succeeded = false;
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// in a retry loop, try to query for display config
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// retry loop is needed because it can fail with ERROR_INSUFFICIENT_BUFFER
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for (int attempt = 0; attempt < 5; ++attempt) {
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auto status = GetDisplayConfigBufferSizes_addr(QDC_DATABASE_CURRENT, &path_count, &mode_count);
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if (status != ERROR_SUCCESS) {
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log_warning("graphics", "GetDisplayConfigBufferSizes failed: {}", status);
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return;
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}
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paths.resize(path_count);
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modes.resize(mode_count);
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DISPLAYCONFIG_TOPOLOGY_ID topology_id = DISPLAYCONFIG_TOPOLOGY_INTERNAL;
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status = QueryDisplayConfig_addr(
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QDC_DATABASE_CURRENT,
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&path_count,
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paths.data(),
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&mode_count,
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modes.data(),
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&topology_id);
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if (status == ERROR_SUCCESS) {
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// Shrink to actual returned counts
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paths.resize(path_count);
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modes.resize(mode_count);
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succeeded = true;
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break;
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}
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if (status != ERROR_INSUFFICIENT_BUFFER) {
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log_warning("graphics", "QueryDisplayConfig failed: {}", status);
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return;
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}
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Sleep(500);
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}
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if (!succeeded) {
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log_warning("graphics", "QueryDisplayConfig failed after reaching max retries");
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return;
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}
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LONG x = 0;
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LONG y = 0;
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bool found = false;
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// find the new main monitor
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for (auto& mode : modes) {
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if (mode.infoType != DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE) {
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continue;
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}
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DISPLAYCONFIG_SOURCE_DEVICE_NAME name = {};
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name.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
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name.header.size = sizeof(name);
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name.header.adapterId = mode.adapterId;
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name.header.id = mode.id;
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if (DisplayConfigGetDeviceInfo_addr(&name.header) != ERROR_SUCCESS) {
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continue;
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}
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const auto device_name = std::string(ws2s(name.viewGdiDeviceName));
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if (monitor_name == device_name) {
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x = mode.sourceMode.position.x;
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y = mode.sourceMode.position.y;
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found = true;
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log_info(
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"graphics",
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"new main monitor target found: {}, old position: ({}, {})",
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monitor_name,
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x, y);
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break;
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}
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}
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if (!found) {
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log_fatal(
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"graphics",
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"new main monitor target not found, check -mainmonitor option: {}",
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monitor_name);
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return;
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}
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// update monitor positions so that the new monitor is at (0, 0)
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for (auto& mode : modes) {
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if (mode.infoType == DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE) {
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mode.sourceMode.position.x -= x;
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mode.sourceMode.position.y -= y;
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}
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}
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// finally, commit the new display config
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const auto status = SetDisplayConfig_addr(
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path_count,
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paths.data(),
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mode_count,
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modes.data(),
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SDC_APPLY | SDC_USE_SUPPLIED_DISPLAY_CONFIG);
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if (status != ERROR_SUCCESS) {
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log_fatal("graphics", "SetDisplayConfig failed, check -mainmonitor option: {}", status);
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}
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// a little extra time for windows to settle and redraw things
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Sleep(2000);
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}
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void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
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// note: all of this is only being done for the primary motnior
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// get current settings
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DEVMODEA dm = {};
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dm.dmSize = sizeof(dm);
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if (!EnumDisplaySettingsExA(NULL, ENUM_CURRENT_SETTINGS, &dm, 0)) {
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log_info("graphics", "EnumDisplaySettingsExa failed {}", get_last_error_string());
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log_warning("graphics", "EnumDisplaySettingsExa failed {}", get_last_error_string());
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return;
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}
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bool needs_update = false;
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if (target_orientation.has_value()) {
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// convert orientation values, and figure out if resolution needs to be swapped
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bool rotate_resolution = false;
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DWORD orientation = DMDO_DEFAULT;
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switch (GRAPHICS_ADJUST_ORIENTATION) {
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switch (target_orientation.value()) {
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case ORIENTATION_CW:
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orientation = DMDO_90;
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if (dm.dmDisplayOrientation == DMDO_DEFAULT || dm.dmDisplayOrientation == DMDO_180) {
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@@ -1150,19 +1287,21 @@ void update_monitor_on_boot() {
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needs_update = true;
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}
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}
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// update refresh rate
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if (GRAPHICS_FORCE_REFRESH > 0) {
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if (target_refresh_rate > 0) {
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log_misc("graphics",
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"current refresh rate {} => desired refresh rate {}",
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dm.dmDisplayFrequency, GRAPHICS_FORCE_REFRESH);
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dm.dmDisplayFrequency, target_refresh_rate);
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dm.dmDisplayFrequency = GRAPHICS_FORCE_REFRESH;
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dm.dmDisplayFrequency = target_refresh_rate;
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dm.dmFields |= DM_DISPLAYFREQUENCY;
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needs_update = true;
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}
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if (!needs_update) {
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// nothing to do
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return;
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}
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@@ -1170,11 +1309,11 @@ void update_monitor_on_boot() {
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if (result != DISP_CHANGE_SUCCESSFUL) {
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log_fatal(
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"graphics",
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"failed to update display settings ({}px x {}px @ {}Hz): {}",
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"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
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dm.dmPelsWidth,
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dm.dmPelsHeight,
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dm.dmDisplayFrequency,
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get_last_error_string());
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result);
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} else {
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log_info("graphics", "display settings updated successfully ({}px x {}px @ {}Hz)",
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dm.dmPelsWidth,
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@@ -30,7 +30,6 @@ extern bool GRAPHICS_LOG_HRESULT;
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extern bool GRAPHICS_SDVX_FORCE_720;
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extern bool GRAPHICS_SHOW_CURSOR;
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extern bool GRAPHICS_WINDOWED;
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extern graphics_orientation GRAPHICS_ADJUST_ORIENTATION;
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extern std::vector<HWND> GRAPHICS_WINDOWS;
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extern UINT GRAPHICS_FORCE_REFRESH;
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extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
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@@ -109,4 +108,5 @@ bool graphics_window_resize_breaks_game();
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bool graphics_window_move_and_resize_breaks_game();
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void graphics_load_windowed_subscreen_parameters();
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void update_monitor_on_boot();
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void change_primary_monitor(const std::string &monitor_name);
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void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate);
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@@ -351,9 +351,9 @@ int main_implementation(int argc, char *argv[]) {
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GRAPHICS_FORCE_SINGLE_ADAPTER = true;
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GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
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}
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if (options[launcher::Options::DisplayAdapter].is_active() &&
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options[launcher::Options::DisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
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D3D9_ADAPTER = options[launcher::Options::DisplayAdapter].value_uint32();
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if (options[launcher::Options::DX9DisplayAdapter].is_active() &&
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options[launcher::Options::DX9DisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
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D3D9_ADAPTER = options[launcher::Options::DX9DisplayAdapter].value_uint32();
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// when we fix up adapter numbers, we only fix the first adapter, and not any subsequent
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// adapters, so we can't deal with multi-monitor games
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@@ -374,12 +374,15 @@ int main_implementation(int argc, char *argv[]) {
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if (options[launcher::Options::AllowEA3Verbose].value_bool()) {
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avs::ea3::EA3_DEBUG_VERBOSE = true;
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}
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std::optional<graphics_orientation> monitor_orientation;
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if (options[launcher::Options::spice2x_AutoOrientation].is_active()) {
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GRAPHICS_ADJUST_ORIENTATION =
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monitor_orientation =
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(graphics_orientation)options[launcher::Options::spice2x_AutoOrientation].value_uint32();
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} else if (options[launcher::Options::AdjustOrientation].value_bool()) {
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GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_CW;
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monitor_orientation = ORIENTATION_CW;
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}
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if (options[launcher::Options::spice2x_NoD3D9DeviceHook].value_bool()) {
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D3D9_DEVICE_HOOK_DISABLE = true;
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// touch emulation gets disabled, might as well turn these on
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@@ -2134,7 +2137,10 @@ int main_implementation(int argc, char *argv[]) {
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}
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// fix up monitor
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update_monitor_on_boot();
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if (options[launcher::Options::PrimaryMonitor].is_active()) {
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change_primary_monitor(options[launcher::Options::PrimaryMonitor].value_text());
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}
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update_monitor_on_boot(monitor_orientation, GRAPHICS_FORCE_REFRESH);
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// initialize raw input
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RI_MGR = std::make_unique<rawinput::RawInputManager>();
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@@ -23,6 +23,7 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
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"Game Options",
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"Common",
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"Network",
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"Monitor",
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"Graphics (Common)",
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"Graphics (Full Screen)",
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"Graphics (Windowed)",
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@@ -206,9 +207,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Common",
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},
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{
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.title = "Monitor",
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// PrimaryMonitor
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.title = "Change Main Monitor",
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.name = "mainmonitor",
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.desc = "Changes the primary monitor before launching the game. It will be restored on exit.\n\n"
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"This may fail to work properly on hybrid laptops with iGPU + dGPU.",
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.type = OptionType::Text,
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.setting_name = "\\\\.\\DISPLAY2",
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.category = "Monitor",
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.picker = OptionPickerType::Monitor,
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},
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{
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// DX9DisplayAdapter
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.title = "DX9 Primary Display Adapter Override",
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.name = "monitor",
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.desc = "Sets the display that the game will be opened in, for multiple monitors.\n\n"
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.display_name = "dx9mainadapter",
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.aliases = "dx9mainadapter",
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.desc = "Prefer to use Change Main Monitor option instead of this one.\n\n"
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"Sets the display that the game will be opened in, for multiple monitors.\n\n"
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"0 is the primary monitor, 1 is the second monitor, and so on.\n\n"
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"Not all games will respect this. Not recommended for multi-monitor games like Lightning Model / Valkyrie Model modes. "
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"Disable Full Screen Optimizations for best results.",
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@@ -216,19 +232,19 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Graphics (Full Screen)",
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},
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{
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.title = "Only Use One Monitor",
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.title = "Only Use Main Monitor For Full Screen",
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.name = "graphics-force-single-adapter",
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.desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems.\n\n"
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"May cause unstable framerate and desyncs, especially if monitors have different refresh rates!",
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.type = OptionType::Bool,
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.category = "Graphics (Full Screen)",
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.category = "Monitor",
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},
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{
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.title = "Monitor Refresh Rate",
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.name = "graphics-force-refresh",
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.desc = "Change the refresh rate for the primary monitor before launching the game. It will be restored on exit.",
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.type = OptionType::Integer,
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.category = "Graphics (Common)",
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.category = "Monitor",
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},
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{
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// FullscreenResolution
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@@ -1851,7 +1867,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.aliases= "autoorientation",
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.desc = "Change the orientation of the primary display before launching the game. It will be restored on exit",
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.type = OptionType::Enum,
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.category = "Graphics (Common)",
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.category = "Monitor",
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// match graphics_orientation enum
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.elements = {
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{"0", "Portrait"},
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@@ -26,7 +26,8 @@ namespace launcher {
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ExecuteScript,
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CaptureCursor,
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ShowCursor,
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DisplayAdapter,
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PrimaryMonitor,
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DX9DisplayAdapter,
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GraphicsForceSingleAdapter,
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GraphicsForceRefresh,
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FullscreenResolution,
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@@ -34,6 +34,7 @@
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#include "util/resutils.h"
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#include "util/scope_guard.h"
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#include "util/time.h"
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#include "util/sysutils.h"
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#include "util/utils.h"
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#ifdef min
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@@ -4237,6 +4238,8 @@ namespace overlay::windows {
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return "File Picker";
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case OptionPickerType::DirectoryPath:
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return "Folder Picker";
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case OptionPickerType::Monitor:
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return "Monitor Picker";
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default:
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return "Unknown Picker";
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};
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@@ -4467,6 +4470,28 @@ namespace overlay::windows {
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ImGui::EndDisabled();
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}
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} else if (definition.picker == OptionPickerType::Monitor) {
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const auto &monitors = sysutils::enumerate_monitors();
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if (monitors.empty()) {
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ImGui::TextUnformatted("Failed to fetch monitors. Requires Win7+");
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} else {
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ImGui::TextUnformatted("Pick from monitors:");
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ImGui::SetNextItemWidth(300.f);
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if (ImGui::BeginListBox("##monitors")) {
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for (const auto &monitor : monitors) {
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const bool is_selected = option.value == monitor.display_name;
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auto friendly = wchar_to_u8(monitor.friendly_name.c_str());
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if (ImGui::Selectable(
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fmt::format("{} ({})", monitor.display_name, friendly).c_str(),
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is_selected)) {
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option.value = monitor.display_name;
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}
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}
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ImGui::EndListBox();
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}
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}
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} else {
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ImGui::TextUnformatted("No picker available for this option. How did you get here?");
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}
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@@ -1,12 +1,15 @@
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#include "sysutils.h"
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#include <cstdlib>
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#include <mutex>
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#define WIN32_NO_STATUS
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#include <windows.h>
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#undef WIN32_NO_STATUS
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#include "util/libutils.h"
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#include "util/logging.h"
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#include "util/utils.h"
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#if 0
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#define log_dbug(module, format_str, ...) logger::push( \
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@@ -222,6 +225,21 @@ namespace sysutils {
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log_dbug("gpuinfo", "{} {} flags : 0x{:x}", prefix.c_str(), index, adapter->StateFlags);
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if (!is_monitor) {
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// get extended info for better friendly name of monitors
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const auto &monitors = enumerate_monitors();
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for (const auto& monitor : monitors) {
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if (monitor.display_name == adapter->DeviceName) {
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const auto friendly = ws2s(monitor.friendly_name.c_str());
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log_misc(
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"gpuinfo", "{} {} friendly name : {}",
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prefix.c_str(),
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index,
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friendly);
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break;
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}
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}
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// resolution, refresh rate
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DEVMODEA devmode = {};
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||||
devmode.dmSize = sizeof(devmode);
|
||||
if (EnumDisplaySettingsA(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &devmode)) {
|
||||
@@ -236,11 +254,13 @@ namespace sysutils {
|
||||
log_misc("gpuinfo", "EnumDisplaySettingsA failed");
|
||||
}
|
||||
|
||||
// primary?
|
||||
log_misc(
|
||||
"gpuinfo", "{} {} is primary : {}",
|
||||
prefix.c_str(),
|
||||
index,
|
||||
(adapter->StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) ? "yes" : "no");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -298,4 +318,92 @@ namespace sysutils {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static std::vector<MonitorEntry> enumerate_monitors_internal() {
|
||||
// for WinXP, since these are Vista+ or 7+ APIs
|
||||
const auto user32 = LoadLibraryA("user32.dll");
|
||||
if (!user32) {
|
||||
log_warning("graphics", "can't find user32.dll???");
|
||||
return {};
|
||||
}
|
||||
const auto GetDisplayConfigBufferSizes_addr =
|
||||
reinterpret_cast<decltype(GetDisplayConfigBufferSizes) *>(
|
||||
GetProcAddress(user32, "GetDisplayConfigBufferSizes"));
|
||||
const auto QueryDisplayConfig_addr =
|
||||
reinterpret_cast<decltype(QueryDisplayConfig) *>(
|
||||
GetProcAddress(user32, "QueryDisplayConfig"));
|
||||
const auto DisplayConfigGetDeviceInfo_addr =
|
||||
reinterpret_cast<decltype(DisplayConfigGetDeviceInfo) *>(
|
||||
GetProcAddress(user32, "DisplayConfigGetDeviceInfo"));
|
||||
if (GetDisplayConfigBufferSizes_addr == nullptr ||
|
||||
QueryDisplayConfig_addr == nullptr ||
|
||||
DisplayConfigGetDeviceInfo_addr == nullptr) {
|
||||
log_warning("sysutils", "OS does not support display config APIs");
|
||||
return {};
|
||||
}
|
||||
|
||||
UINT32 path_count = 0;
|
||||
UINT32 mode_count = 0;
|
||||
auto status = GetDisplayConfigBufferSizes_addr(QDC_ONLY_ACTIVE_PATHS, &path_count, &mode_count);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
log_warning("sysutils", "GetDisplayConfigBufferSizes failed: {}", status);
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<DISPLAYCONFIG_PATH_INFO> paths(path_count);
|
||||
std::vector<DISPLAYCONFIG_MODE_INFO> modes(mode_count);
|
||||
status = QueryDisplayConfig_addr(
|
||||
QDC_ONLY_ACTIVE_PATHS,
|
||||
&path_count,
|
||||
paths.data(),
|
||||
&mode_count,
|
||||
modes.data(),
|
||||
nullptr);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
log_warning("sysutils", "QueryDisplayConfig failed: {}", status);
|
||||
return {};
|
||||
}
|
||||
|
||||
// shrink to actual returned items
|
||||
paths.resize(path_count);
|
||||
modes.resize(mode_count);
|
||||
|
||||
std::vector<MonitorEntry> result;
|
||||
for (const auto& path : paths) {
|
||||
MonitorEntry entry;
|
||||
|
||||
// device ID (\\.\DISPLAYn)
|
||||
DISPLAYCONFIG_SOURCE_DEVICE_NAME source_name = {};
|
||||
source_name.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
|
||||
source_name.header.size = sizeof(source_name);
|
||||
source_name.header.adapterId = path.sourceInfo.adapterId;
|
||||
source_name.header.id = path.sourceInfo.id;
|
||||
if (DisplayConfigGetDeviceInfo_addr(&source_name.header) != ERROR_SUCCESS) {
|
||||
continue;
|
||||
}
|
||||
entry.display_name = ws2s(std::wstring(source_name.viewGdiDeviceName));
|
||||
|
||||
// friendly name
|
||||
DISPLAYCONFIG_TARGET_DEVICE_NAME target_name = {};
|
||||
target_name.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME;
|
||||
target_name.header.size = sizeof(target_name);
|
||||
target_name.header.adapterId = path.targetInfo.adapterId;
|
||||
target_name.header.id = path.targetInfo.id;
|
||||
if (DisplayConfigGetDeviceInfo_addr(&target_name.header) == ERROR_SUCCESS) {
|
||||
entry.friendly_name = target_name.monitorFriendlyDeviceName;
|
||||
} else {
|
||||
entry.friendly_name = L"(unknown)";
|
||||
}
|
||||
|
||||
// done
|
||||
result.emplace_back(entry);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
const std::vector<MonitorEntry>& enumerate_monitors() {
|
||||
static const std::vector<MonitorEntry> monitors = enumerate_monitors_internal();
|
||||
return monitors;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace sysutils {
|
||||
void print_smbios();
|
||||
void print_gpus();
|
||||
void print_os();
|
||||
|
||||
struct MonitorEntry {
|
||||
std::string display_name; // \\.\DISPLAY1
|
||||
std::wstring friendly_name; // Dell S2204T; wstring so that it can be converted to utf8 or string
|
||||
};
|
||||
|
||||
const std::vector<MonitorEntry> &enumerate_monitors();
|
||||
}
|
||||
Reference in New Issue
Block a user