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https://github.com/spice2x/spice2x.github.io.git
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update strings
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@@ -351,9 +351,9 @@ int main_implementation(int argc, char *argv[]) {
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GRAPHICS_FORCE_SINGLE_ADAPTER = true;
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GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
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}
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if (options[launcher::Options::DX9DisplayAdapter].is_active() &&
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options[launcher::Options::DX9DisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
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D3D9_ADAPTER = options[launcher::Options::DX9DisplayAdapter].value_uint32();
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if (options[launcher::Options::DXDisplayAdapter].is_active() &&
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options[launcher::Options::DXDisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
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D3D9_ADAPTER = options[launcher::Options::DXDisplayAdapter].value_uint32();
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// when we fix up adapter numbers, we only fix the first adapter, and not any subsequent
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// adapters, so we can't deal with multi-monitor games
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@@ -218,11 +218,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.picker = OptionPickerType::Monitor,
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},
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{
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// DX9DisplayAdapter
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.title = "DX9 Primary Display Adapter Override",
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// DXDisplayAdapter
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.title = "DX Primary Display Adapter Override",
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.name = "monitor",
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.display_name = "dx9mainadapter",
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.aliases = "dx9mainadapter",
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.display_name = "dxmainadapter",
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.aliases = "dxmainadapter",
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.desc = "Prefer to use Change Main Monitor option instead of this one.\n\n"
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"Sets the display that the game will be opened in, for multiple monitors.\n\n"
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"0 is the primary monitor, 1 is the second monitor, and so on.\n\n"
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@@ -27,7 +27,7 @@ namespace launcher {
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CaptureCursor,
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ShowCursor,
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PrimaryMonitor,
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DX9DisplayAdapter,
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DXDisplayAdapter,
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GraphicsForceSingleAdapter,
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GraphicsForceRefresh,
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FullscreenResolution,
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