update strings

This commit is contained in:
bicarus-dev
2026-04-05 16:51:58 -07:00
parent 336500c8ae
commit f3d887ebcf
8 changed files with 28 additions and 28 deletions
+3 -3
View File
@@ -351,9 +351,9 @@ int main_implementation(int argc, char *argv[]) {
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
}
if (options[launcher::Options::DX9DisplayAdapter].is_active() &&
options[launcher::Options::DX9DisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
D3D9_ADAPTER = options[launcher::Options::DX9DisplayAdapter].value_uint32();
if (options[launcher::Options::DXDisplayAdapter].is_active() &&
options[launcher::Options::DXDisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
D3D9_ADAPTER = options[launcher::Options::DXDisplayAdapter].value_uint32();
// when we fix up adapter numbers, we only fix the first adapter, and not any subsequent
// adapters, so we can't deal with multi-monitor games
+4 -4
View File
@@ -218,11 +218,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.picker = OptionPickerType::Monitor,
},
{
// DX9DisplayAdapter
.title = "DX9 Primary Display Adapter Override",
// DXDisplayAdapter
.title = "DX Primary Display Adapter Override",
.name = "monitor",
.display_name = "dx9mainadapter",
.aliases = "dx9mainadapter",
.display_name = "dxmainadapter",
.aliases = "dxmainadapter",
.desc = "Prefer to use Change Main Monitor option instead of this one.\n\n"
"Sets the display that the game will be opened in, for multiple monitors.\n\n"
"0 is the primary monitor, 1 is the second monitor, and so on.\n\n"
+1 -1
View File
@@ -27,7 +27,7 @@ namespace launcher {
CaptureCursor,
ShowCursor,
PrimaryMonitor,
DX9DisplayAdapter,
DXDisplayAdapter,
GraphicsForceSingleAdapter,
GraphicsForceRefresh,
FullscreenResolution,